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Website
design &
programming
(c) 2000 James Burrows
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There are
few moans or gripes with respect to this game.
Not because it is the most dramatic and interesting
wargame ever published, but simply because it
has no pretence of being such and therefore, in
its own unimposing way, lives up to expectations.
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A few niggles
however, about the way the designation of air
strikes are handled. The number of key presses
to set up one of these almost makes you question
their worth. The other thing about aircraft is,
well, it is true that the allied forces maintained
air superiority over the Luftwaffe in this stage
of the war, but . . . surely the Germans should
have at least one in the air!
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The only other
bone of contention is in the bias or balance system
used. Surely the fact that there are scenarios
and variants of varying complexity should be enough.
It really does detract from a game when there
is so little challenge that victory may be practically
arranged. Still, you are not required to use such
a feature, and in normal play you will get a good
run for your money (in fact, all the way to the
Rhine) with this game. All in all then, not up
to the standards set by SSI for their state of
the art wargames, but certainty worth adding to
your collection.
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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Crusade
in Europe
1985 Microprose
Programmed
by Sid Meier & Ed Bever
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Most
text of the present article comes from the review published
in the seventh issue of the British C64 magazine ZZAP!64
(November 1985). The ratings box, however, comes from
the eighth issue. |
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AN EXPLANATION . . . AND APOLOGY
Gremlins always creep in when you least expect them.
As a result of their latest visit to my desk, the explanation
of the wargames ratings was omitted from last month's
review of Crusade in Europe and this could have
led to a misunderstanding of my impressions. Belatedly,
I present them here, with apologies. They apply to this
month's review as well, of course.
Although some of the ratings may appear to be similar,
if not identical to those elsewhere in ZZAP!, don't
be misled. 60% would be a rather low rating in other
reviews, but is quite high for wargame purposes. There
are two main reasons for this. First, by rating games
lower, the bad titles which may appear from time to
time can be given single-figure percentages (bad wargames
are intrinsically worse than bad arcade games). Secondly,
most wargames benefit from being on disk. Theoretically,
this provides them with vast scope. Frequent disc changes
are not as inconvenient as in other games. Some SSI
games would be good examples of this. Wargaming on computers
is a very complex genre and provision needs to be made
for future improvements.
Presentation considers
packaging, format and clarity.
Graphics in wargames will
never be as good as those in arcade games, so these
are only viewed in respect to other games of the genre
and how effective they are.
Instructions are extremely
important to a wargame. Bad rules can leave a good program
unplayable. Consequently, there is a rating for them.
Authenticity is a guideline
to how historically (or indeed, theoretically) accurate
a game is.
Playability is again only
considered with respect to other wargames.
Value for money is going
to be the main bone of contention. I still feel that
90% of all wargames are overpriced. This factor is not
genre specific.
Overall sums up the impressions
of the reviewer.
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CRUSADE
IN EUROPE
US
Gold/Microprose, £19.95 disc only, joystick with
keys
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From the safety of his dug-out SEAN MASTERSON sticks
his head up to take a look at this wargame . . .
There
are still relatively few disk drive owners in the UK
Commodore community at present, so there are not going
to be many people rushing out to buy this game. It's
a pity really as it's probably one of the best of the
recent batch of wargames by such companies as SSI and
Microprose. It has always been difficult to fit a good
wargame onto a home micro without putting it onto a
disc, but that does bring its own advantages to those
lucky enough to have their own drive.
Crusade
in Europe is the latest in Microprose's 'Command
Series' strategic simulation games, and involves several
scenarios set in 1944 between the D-Day landings and
the Ardennes counter offensive in December of that year.
There are five scenarios in the package, and most of
these have a series of historical and hypothetical variants
(such as different initial troop deployments). The five
scenarios are, The Battle for Normandy, Race
for the Rhine, Operation Market-Garden, Battle
of the Bulge and Crusade: The Battle for France.
For all of these scenarios there are one and two player
options.
The
display is in the form of a free-scrolling map with
a choice of icons or symbols for unit representation.
The symbol setting gives 'standard' wargame unit signs,
whereas the icons are on a more simplistic level. Both
are rather chunky, but clearly defined, and there are
more colours on the map than in some games, so the final
result is certainly respectable.
Game
involves play in day and night turns, which affects
the result of combat accordingly. Although the game
doesn't run in real time, game time is running all the
while (which is in terms of processing a unit's status
once every eight game hours). Therefore it's imperative
that once the scenario has begun, the player keeps concentrating
solely on the action. There is a pause facility should
you require a coffee break (normally a necessity in
these games).
The
game rules are of medium complexity but an inexperienced
wargamer would not do too badly, as a bias is allowed
for any given force on any scenario. The rules booklet
itself is beautifully clear and accurate, and learning
the various intricacies of play is interesting rather
than annoying, as such activity can sometimes be. Each
scenario is finely detailed in terms of victory conditions,
troop dispositions, historical notes and other miscellaneous
facts. Microprose have always gone for an upmarket look
for their games, and Crusade in Europe is no
exception to the rule. At the centre of the book is
a summary pullout which has a glossy colour map of the
general game area. The summary sheet will prove useful
until all the commands are understood, but the map is
totally pointless other than the fact that it looks
very pretty!
During
play, the command procedure for communicating with troops
is fairly straightforward and units automatically give
you status reports. Unit movement is hidden, as on all
the best games, so you're not aware of the enemy unless
you encounter them one way or the other. Combat too
is fairly easy, being split mainly into Attack and Defend
procedures.
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After
playing several of the shorter scenarios, winning
with a bias in your favour should not present
many problems. The enemy forces' actions become
a little predictable when play is stacked against
them. Nevertheless, the fact that there are more
complex scenarios, coupled with being able to
stack the odds against yourself with biases and
variants, should mean that this game ought to
provide a challenge for some considerable amount
of time.
The
usual features prevalent in wargames of this nature,
such as terrain and weather effects, are present
in this game as well. There are no startling innovations
in these departments, but they are handled in
a reasonable way.
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Presentation 70%
Clear
and neat, without too much gimmickry.
Graphics
40%
Acceptable
but not particularly outstanding.
Instructions
68%
Generally well executed, but you
won't find anything excitingly original here.
Authenticity
65%
Only good as long as you stick
to unmodified scenarios, but even there are one
or two questionable points.
Playability
66%
Easy to get into the relatively
uncluttered routine.
Value
For Money 60%
Quite good, considering the number
of scenarios.
Overall
65%
This could have been higher had
Microprose given the game any really exciting
features.
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Can
anyone rip the SID tune out of this one?
Htmlized
by Dimitris
Kiminas (10 Aug 2003)
Other
"Games of the Week!"
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