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A two-player head to head fighter simulation has great potential as an exciting game, but unfortunately
Mig Alley Ace falls short. Microprose may have had good intentions when they conceived this game, but something seems to have got lost along the way. The graphics don't really work, as they are far too slow, juddery and blocky. No atmosphere or feeling of flight is generated as in say, Dambusters, which doesn't help much. The sound isn't much either, and is reminiscent of other Microprose flying games such as Spitfire Ace. The sluggish controls give the impression of flying through syrup and it becomes really infuriating when you can't turn quickly enough to shoot something. Nice idea, shame about the end result.

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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Mig Alley Ace
1984 Microprose
Programmed by Andy Hollis
 
Most text of the present article comes from the review published in the fisth issue of the British C64 magazine ZZAP!64 (September 1985).
 

MIG ALLEY ACE
US Gold, £9.95 cass, £14.95 disk, joystick only


This is a new type of flying game which takes its roots from Pitstop II. It's a head to head flight simulator/game where the scenario is Korea (1950-1953) and you've got the choice: shoot down the enemy or die.

The format of the game is extremely similar to Pitstop II with a split screen view from both aeroplanes, one player using one screen and the second player using the other. These screens are quite realistic in the way they behave, if you are flying towards each other then you will see the other player flying towards you and if you look at his screen then you will see yourself flying towards him.

There are several settings when you load the game and you have the choice of either having a single player game, a two-player head to head, or a two-player cooperative. If you have a one-player game then the computer takes over the second player's screen. You can also select the number of 'Wingmen' if you need them. These become part of the team and they fight with you. You can vary the amount of Wingmen between two players so, for example, player one could fight solo against player two with two Wingmen.

Each screen contains information to help you fly. There is a speed indicator, altimeter, engine power, and a radar showing any aircraft within the vicinity of your plane. Unfortunately, it doesn't distinguish between enemy and friendly planes; it's up to you to track them down visually (player one's planes are dark grey and player two's are light grey). There are also low altitude indicators and a low ammo indicator (you have a very limited amount).

There are five different scenarios to tackle, each scenario representing a different situation during the war. The first is the Battle for Pusan, and you have to defend US troops against enemy YAK 90 fighter bombers. The second is the Sunchon Airdrop, where you have to pilot a modified C-119 transport plane across enemy lines whilst beating off attacks from enemy YAKs. Mig Alley is an exciting scenario -- you have to fly your F9F Panther into Mig Alley and destroy all the MIG-15s you encounter.

Sinuiju Airfield puts you in a defence situation. While your Thunderjets strafe the airfield, you have to supply air cover against the attacking MIGs in your F-86 Sabrejet. The fifth scene is similar to the fourth and again you have to supply air support against the marauding MIGs.

There are points to be scored for shooting down planes and bonuses for completing levels etc. You get ratings for the amount of points scored, from Novice to MGFP (World's Greatest Fighter Pilot).

     


When I first played this I was really impressed. After playing a few more times, I'm not so. The game itself is quite fun to play, especially with two players, the only thing is that the game is let down horribly by its graphics and speed. The graphics are extremely blocky and the whole screen tends to slow down badly when there're more than two planes flying around. The 'feel' of the plane is a bit sluggish and this makes actually bringing down the enemy a real chore. It has a nice scenario, however, and the instructions are very good, the trouble is that the whole game is too slow, boring and unrealistic to be worth a tenner.

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Presentation 89%

Nice array of options with one or two player head to head.

Graphics 59%
Rather blocky, slow graphics but convincing planes.

Sound 32%
Pretty feeble jet noises and machine gun clatter
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Hookability 66%
With two players it's quite good fun.

Lastability 57%
With one it's not.

Value For Money 52%
Rather limited gameplay.

Overall 54%
Just about above average.
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Htmlized by Dimitris Kiminas (26 Nov 2002)

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