People
are suddenly dying in strange circumstances and there's
talk of the supernatural being involved. Cynicism is
the order of the day, and rumours of unearthly creatures
stalking the City are brushed aside. However, as the
story unfolds and Astle's investigations take him deeper
into the mysteries of the gruesome deaths, the impossible
slowly becomes feasible. People speak in terrified whispers
of a creature from the realms of myth and superstition,
and Astle's belief in such an animal grows and grows.
He has to investigate; discover the secret of the creature
and reveal all to the public in the scoop of the century.
Werewolf
Simulator is an adventure written using the Graphic
Adventure Creator from Incentive Software, and as
such leaves room for improvement. Location descriptions
are sparse and the graphical representations are basic.
However, the gameplay is of a slightly higher standard
than the bulk of utility-created adventures, and a certain
appeal is achieved via the ease with which initial progress
is made. Inputs are either understood, as the author
has included a multitude of synonyms, or rejected completely.
This helps guide the player through the first few locations
and puzzles until familiarity with the game's style
is accomplished. There are the obligatory eyebrow raisers
and errors in the game, such as 'TWO ROOMS LEAD OFF
NORTH AND EAST' when in fact only one room leads off
in each of the two directions, one character is described
as Dr Willis but may only be conversed with by inputting
'DOCTOR', and the layout of the City streets is illogical.
I
didn't play Werewolf Simulator for very long,
but I quite enjoyed the little of it I did see. It has
many drawbacks having been written on the GAC,
but, taking into account its retail price and overall
feel, it is by no means a bad adventure.
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