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  Review by
Nik Wild
(The Harlequin)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Werewolf Simulator
1988 Top Ten Software
By Charles A. Sharp

 
Most text of the present article comes from the review published in the thirty sixth issue of the British C64 magazine ZZAP!64 (street date: March 10th, 1988).
 


This month the Harlequin takes a rhombus-shaped look at two budget titles from Top Ten Software, and completes his serialised solution of Kayleth (Hurrah)! Unfortunately space (or rather the lack of it) dictates that there's no Examine All or Vale of Hope this month.
.

 

 

WEREWOLF SIMULATOR
Top Ten Software, £1.99 cass

 

ews hound Tommy Astle thinks he's seen everything during his vocation as a reporter with the local rag. Big City life is never dull and there seems to be nothing left that could surprise him . . . until one fateful night.


People are suddenly dying in strange circumstances and there's talk of the supernatural being involved. Cynicism is the order of the day, and rumours of unearthly creatures stalking the City are brushed aside. However, as the story unfolds and Astle's investigations take him deeper into the mysteries of the gruesome deaths, the impossible slowly becomes feasible. People speak in terrified whispers of a creature from the realms of myth and superstition, and Astle's belief in such an animal grows and grows. He has to investigate; discover the secret of the creature and reveal all to the public in the scoop of the century.

Werewolf Simulator is an adventure written using the Graphic Adventure Creator from Incentive Software, and as such leaves room for improvement. Location descriptions are sparse and the graphical representations are basic. However, the gameplay is of a slightly higher standard than the bulk of utility-created adventures, and a certain appeal is achieved via the ease with which initial progress is made. Inputs are either understood, as the author has included a multitude of synonyms, or rejected completely. This helps guide the player through the first few locations and puzzles until familiarity with the game's style is accomplished. There are the obligatory eyebrow raisers and errors in the game, such as 'TWO ROOMS LEAD OFF NORTH AND EAST' when in fact only one room leads off in each of the two directions, one character is described as Dr Willis but may only be conversed with by inputting 'DOCTOR', and the layout of the City streets is illogical.

I didn't play Werewolf Simulator for very long, but I quite enjoyed the little of it I did see. It has many drawbacks having been written on the GAC, but, taking into account its retail price and overall feel, it is by no means a bad adventure.

 
Atmosphere 54%
Interaction 58%
Challenge 57%

Overall

56%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (6 Mar 2006)
There was no screenshot in the original review.

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