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  Review by
Nik Wild
(The Harlequin)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Gunslinger
1987 Datasoft
By Allen Adhan

 
Most text of the present article comes from the review published in the thirty fifth issue of the British C64 magazine ZZAP!64 (street date: February 11th, 1988).
 

Anybody has a version were the loading screen is not corrupted as the one above?

 

GUNSLINGER
Datasoft/US Gold, 14.99 disk only

 

hey're big boots to fill -- but anyone can be the next tough man of the Wild West in Gunslinger, where the player is a fully-fledged cowboy. Shooting cardsharps, robbing banks, saying things like 'howdy pardner', and generally being a nuisance to the very lapse law in them thar parts . . . you can do all the macho things those rootin' tootin' men did.


The player is a retired Texas Ranger, Kip Starr, whose friend is facing a Mexican hangman's noose. It's up to Kip to rescue him -- but not before the obligatory shoot-out with the Dalton boys, a fight with them pesky redskins, and a perilous journey across treacherous wastelands.

Gunslinger is a game of trial and error -- given the very limited vocabulary, the player has only to try the commands obviously pertinent to each situation and the correct instruction is soon found. Needless to say, this greatly reduces the interest.

The thrill of the poker game, Kip's fear as he confronts gunmen in a life-or-death shoot-out -- Gunslinger fails dismally to evoke these feelongs.

Most of the screen is taken up by a poor picture of the current location, and there's also an on-screen list of words available to the player (which are typed or input by selecting words with a joystick-controlled cursor). Below is a location 'description' (extremely brief) -- and each new location has to be loaded from the disk.

Fortunately this takes surprisingly little time, probably because the pictures and text use very little memory, so it's by no means tedious.

It's a shame the same can't be said about the game itself. There's very little to do and see in Gunslinger, and once again the world of Commodore disk-based adventuring takes a giant leap backwards.

 
Atmosphere 46%
Interaction 48%
Challenge 43%

Overall

44%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (6 Mar 2006)
There were no screenshots in the original review.

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