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- KC
- New Member
- Contact:
- Location: Netherlands
Post
Hi Ox,
I don't want to be a PITA .... but here are the missing screenshots for the Retrosoftware games
https://docs.google.com/file/d/0B7dXeOa ... sp=sharing
Greetings
Kees
I don't want to be a PITA .... but here are the missing screenshots for the Retrosoftware games
https://docs.google.com/file/d/0B7dXeOa ... sp=sharing
Greetings
Kees
- OX
- Ice Cool Member
Post
Thanks KC, fixed and tidied up scripts, kv entries, joystick support and added missing screens, apart from a little game info data to be added that's about it really -
http://www.sendspace.com/file/5nsrub
*need to setup some joystick profiles for the new games*
http://www.sendspace.com/file/5nsrub
*need to setup some joystick profiles for the new games*
- .mad.
- Honoured Member
- Location: Lancashire
Post
Yeah that's the game.
You need to fix the listed name.
I still can't find my update, Vicman will have it somewhere.
But i did find the screenshot pack (all same size 256x192).
http://www.datafilehost.com/download-de98b1d2.html
You need to fix the listed name.
I still can't find my update, Vicman will have it somewhere.
But i did find the screenshot pack (all same size 256x192).
http://www.datafilehost.com/download-de98b1d2.html
- .mad.
- Honoured Member
- Location: Lancashire
Post
There was something to do with Cylon Attack controls fixed or config.
notes for games, a couple of scans.
also remember Vicman doing a few movie files and Xpadder configs.
We are not talking lots of new games, just bits of things.
it's all a bit hazey...
notes for games, a couple of scans.
also remember Vicman doing a few movie files and Xpadder configs.
We are not talking lots of new games, just bits of things.
it's all a bit hazey...
- OX
- Ice Cool Member
Post
Here's my final version, unless anyone's got any further updates -
http://www.sendspace.com/file/a75w0p
Fixed Cylon Attack and controls, there's some notes and videos in there as well..mad. wrote:There was something to do with Cylon Attack controls fixed or config.
notes for games, a couple of scans.
also remember Vicman doing a few movie files and Xpadder configs.
We are not talking lots of new games, just bits of things.
it's all a bit hazey...
Here's my final version, unless anyone's got any further updates -
http://www.sendspace.com/file/a75w0p
- KC
- New Member
- Contact:
- Location: Netherlands
Post
As you can see in the matrix, the ACTION is a problem for emulation. I can rewrite the program to use eg SHIFT for ACTION. Maybe it's better to change the JOYSTK command to use a keyboard row where all keys are defined. Will have a look at it this evening.
Greetings
Kees
Burgertime and Castle Quest are using the JOYSTCK command in the GAGS rom for reading the joystick status. Joysticks are suppost to be connected like the 'Dutch joystick standard' which means that joystick 1 uses the top row in the keyboard matrix. Joystick 2 uses the second row. A lot of games which use a joystick, are working like this.OX wrote:KC I can't work out all the keys for Castle Quest and Burgertime - so far I've got 3=left, G=right, Q=up, -=down - any ideas?
Code: Select all
Action Left Down Right Up
-----------------------------------------
Joy1: nokey 3 - G Q
Joy2: nokey 2 , F P
nokey means that for that position in the matrix no key is connected.
Greetings
Kees
Last edited by KC on Wed Feb 13, 2013 8:10 am, edited 3 times in total.
- KC
- New Member
- Contact:
- Location: Netherlands
Post
Hi Ox,
I forgot to mention that the 'new' games, like Chuckie Egg, Galaforce and Jungle Journey, are using another joystick connection. There's a SD-card interface called AtoMMC used for storage of programs on a SD-card. This interface has a free user port which is used to connect a joystick to. The user port can be read with the AtoMMC software but fortunately these games can also be controlled by keys.
How do the joystick drivers work?
Must you define the key equivalent for the movement (for digital joysticks) in the driver?
Greetings
Kees
I forgot to mention that the 'new' games, like Chuckie Egg, Galaforce and Jungle Journey, are using another joystick connection. There's a SD-card interface called AtoMMC used for storage of programs on a SD-card. This interface has a free user port which is used to connect a joystick to. The user port can be read with the AtoMMC software but fortunately these games can also be controlled by keys.
How do the joystick drivers work?
Must you define the key equivalent for the movement (for digital joysticks) in the driver?
Greetings
Kees
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