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Website design &
(c) 2000 James Burrows

Review by
Steve Cooke
(The White Wizard)


Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
The Witch's Cauldron
1985 Mikro-Gen
Programmed by ?
Most text of the present article comes from the review published in the first issue of the British C64 magazine ZZAP!64 (May 1985).
Mikrogen, 7.95 cass

nd now for something quite different. Mikrogen's Witch's Cauldron is a full-blown graphical adventure in which you enter commands at the keyboard and watch yourself move about the screen, exploring different locations. This game will certainly keep you on the hop, since at the beginning at least you appear in the role of a small toad, courtesy of the wicked witch Hazel.

Your objective is to find certain magic ingredients and solve a number of riddles which will eventually enable you to return to human form, but not before you've put in some very different appearances!

Aren't you pretty?! Time for a swim in
the Witch's Cauldron.

The graphics are truly excellent -- well up to Pyjamarama standards -- and despite the obvious effort that's been put into them the text side of the game hasn't suffered too much as a result. There's a reasonable vocabulary and a number of things to find and use.

Witch's Cauldron is a great fun to play but very frustrating! The White Wizard has been struggling with it for quite some time and still hasn't got very far. Being a toad is bad enough, but turning into a bat and getting eaten is a bit hard to take. Nevertheless, I'm thoroughly enjoying playing this game and recommend you hop down to the shops and get a copy.

Atmosphere 50%
Interaction 58%
Lasting Interest 72%

Value for Money


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (9 April 2001)

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