House, £6.95 cass, joystick only
O Scramble variant
with landscape editor
explodes again to your screens with this 'new' release
from Melbourne House. I wouldn't mind playing a good
Scramble -- I haven't seen a new one for ages
- but this latest effort hasn't got anything over its
predecessors other than a ripping soundtrack and a landscape
are five separate sectors of horizontally scrolling
action before you reach the neutron bomb which you have
to destroy. Most sectors are quite easy to penetrate
and the rockets and radar stations are just cannon fodder,
although it gets much harder second time round.
past the rockets on the first stage.
colours used throughout the caverns are rather unimaginative
and bland, and the actual rockets and radar dishes are
very boring, consisting of only two colours. There is
quite a nice firework display when you complete the
mission, and your ship explodes with stunning finality,
but this isn't enough to make any game great.
is a facility to design and save your own landscapes,
so you can make Penetrator as easy or as difficult
as you like. Editing is very user-friendly, and you
have options to edit the ceiling, floor, and place rockets
and radar stations wherever you like.