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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
1985 Hewson Consultants

"Reports indicate that the droid crew of a galactic space freighter has turned against their masters. A droid 'Influence Device' has been beamed aboard to help you regain control of the situation. Use the Influence Device to destroy the droids by shooting them, ramming them, or temporarily taking control of a droid's circuitry (transferring) to redirect its energy and armaments against its own kind."

"Your goal is to clear all droids from each of the space freighter's 20 decks. When you have completely cleared a deck of droids, the ship's computer shuts down the deck lights and you are awarded bonus points."


Paradroid! Maybe my bad English is unworthy for describing my favorite shoot'em up game of all time, but this fantastic game from Andrew Braybrook (Hewson) is an absolute miracle of playability, challenge and thrill.

The theme of the game is a robot revolt due to a malfunction. All robot personnel on a fleet of spaceships have gone crazy shooting everything in sight. There is only one solution: all robots have to be exterminated. A parasitic droid 001 has been boarded which, weak in itself, is able to overrule other robots' circuits and control their weapons for a limited time! Remote controlling from the C64 you have to exterminate all robots on each deck of the ship, by letting the 001 hop on and off stronger and stronger robots and use increasingly more advanced weapons.

Why is the game is so good? The graphics aren't that appealing: limited by the processor power, the robots are depicted by single colored sprites (white for you the good robot, black for the bad guys), indicating the typenumber of the robot. So you'll have to use your imagination, and also the playfield is shrinked to about half of the screen. Soon though the numbers will come to life. There is power in the great feel of speed, momentum and freedom. You are able to steer your robot in all directions, and meanwhile shoot in all different directions. You'll be chasing robots through the ship, bumping into annoyingly fast droids (302), being attacked by 6 others! You'll control the power of heavy weapon power of top ranked robots, or be on the run for them being rejected to a 001 with low energy.

Paradroid is a game with no compromise: if your 001 is dead, the game is over. You'll have to switch from robot regularly, before your energy is depleted! The unwillingness to leave your war robot for a lesser model like a weaponless servant often leads to an early end.. This is perhaps the magic of Paradroid: it is almost impossible to complete this monstrous game (I couldn't - not until the freeze function on the PC-emulator), but each time you get killed it somehow always is your own fault! You'll come back over and over.. The numbers 476, 614, 742 and 821 will carry meaning for the rest of my life!


Submitted by Ferdie van Assche (15 July 2000)

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