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Why a software company of Melbourne House's reputation has decided to release this type of game now, I can't understand. When other software houses were releasing Miner Willy type games, Melbourne House were releasing original software. Now the tables have turned. . . . With this and Penetrator, Melbourne House stand to lose some credibility. Come on guys, let's have some original releases!



Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
The Dark Tower
1984 Melbourne House
Programmed by Robert Henderson
Most text of the present article comes from the review published in the first issue of the British C64 magazine ZZAP!64 (May 1985).

Melbourne House, 7.95 cass, joystick only

O 28-screen platform game with good music, poor graphics

Oh no . . . ! It's platform time again. This is yet another Jet Set Willy clone and is marred by uninteresting graphics and a lack of original features.

You are Prince Harry and have been turned into a mutant by the Guardian of the Dark Tower. To restore yourself, you have to collect all of the gems littered about the 28 screens of the castle. Letters are given after the completion of each screen and these are to be used to solve a puzzle when you complete the game. The first 500 people to solve the puzzle win a free Melbourne House game of their choice.

As in JSW there is more than one exit to each screen, so you can explore the tower without necessarily completing every screen you pass through. However, a bonus is awarded for completing a screen without losing a life or leaving the room.

Mutant Prince Harry, bottom right, moves right past
a row of falling daggers -- there's no way back.

The graphics are disappointing. Although smooth, they are very small and spectrumesque. The baddies aren't very detailed and haven't the humour of Jet Set Willy, while mutant Harry looks like an egg on legs!

The sound is the best thing about this game: a thumping good tune plays throughout, but it can be turned off if it gets on your nerves.

The option to start a new game from where you left off the old one will keep the mapmakers happy, but overall this is a below average example of a tried and tired theme.


How come the market seems able to absorb endless jumping, collecting games? The only original thing about this one is the excellent music that bops along as you play. You may be deterred by only having 28 screens

which for hardened fanatics won't present much of a challenge. Your egg character and most of the other graphics aren't very detailed, and show none of the humorous touches of other games. Personally I'm fed up with the continual reworking of the platform game.


Hazards of the tower

The various screens of Dark Tower present a typical collection of dangers to be negotiated. There are ropes which Harry can use to swing across chasms in true Hunchback style -- but jumping on and off requires careful timing.

Also in evidence are falling daggers and slopes, both of which force you to plan your route carefully. The daggers fall behind you effectively blocking your path back, and you can't walk back up a slippery slope once you have started tumbling down it.

Avoiding the baddies themselves, as in most platform games, is a matter of studying their movement patterns and timing your moves carefully.


I must confess it was the music in this game that really appealed to me - a venerable masterpiece. Graphics to me are reasonable (especially the title screen picture) and even though the animation is nothing special, the

colours are well used. Unfortunately, this 'arcade puzzle' is in fact . . . . ANOTHER platform game. There are now so many of these that new attempts at the format need to offer something special.


76% Plenty of attention to detail, great loading screen.
Yawn bore, we've seen it before.
49% The characters are small and crude.
Would be compulsive if it was your first platform game.
86% Doodley-doodley-doo bop-shoo-wop.
28 screens, some of them very tough.
41% It's too expensive for old hat.



Htmlized by Dimitris Kiminas (22 April 2001).
SID added 16 May 2001, ripped by Inge Hoie Pedersen!

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