INFOTATER GRUE: A Sinister, lurking presence in the dark places of the earth. Favorite snack is unwary Enchanters. Fears light: No grue has ever been seen by the light of day. Toxicologists believe that grues are probably black-black-red black-purple. DORN: Can paralyze with a single glare from its powerful eyes (range: roughly 3' for young beasts to 20' for adults). Dorns commonly inhabit crags and shadows near cliff bases. According to the last words of dying explorers, dorn beasts are gray-purple-black-gray-white. NABIZ: A nabiz is mostly mouth, that is mostly teeth. Instinctively attacks enemy's weak point. Contrary to folklore, cannot fly, but leaps vast distances. Is repulsed by the color blue; hence that color's popularity in adventurer's grab. Nabiz are purple-black-black-black-red. SURMIN: Characterized by malodorous breath, lice ridden fur, and general repulsiveness. If allowed to approach close enough, can bore its victim to death by reciting Greater Borphee County Penal Codes. A newly-shaved surmin is black-black-purple-red-black. KOBOLD: Lives in small tribes in caverns and very dark forests. Similar to paskald, except middle toe is shorter than toes that flank it; also, far more belligerent. If attacked, will fight back; if not attacked, will fight back anyway. Coloration: red-purple-black-purple-red. YIPPLE: Master of disguise, able to change form. In the wild, may bite if disturbed. Violently allergic to many kinds of animal wastes. Tame yipples make wonderful pets, but should be kept out of cookie jar when guests visit. On a white background, yipples look gray-purple-white-purple-black. ROTGRUBS: Less than 1" long; smells like very cheap old cheese; impervious to all forms of magic. Hides in food until ingested, then burrows straight to victim's brain and feeds for years before death mercifully arrives. Common household rotgrubs are gray-red-grey-purple-red. BLOODWORM: Found in shallow underground pools; often mistaken for mossy boulders. Pointy, retractable fangs can extend up to 32". Most bloodworms are repelled by the smell of boiled chives. Bloodworms are usually white-gray -black-red-black DRYAD: Also called "tree sprite." Beautifully shy. Many spend lifetime under one tree. If coaxed, may reveal location of forest treasures. Will fight only in self-defense and only in large numbers, pelting foes with tons of rose petals. When awake, dryads are black-gray-white-red-red. HELLHOUND: Fast, Fierce, and capable of devouring a human 12 times its size in 3.5 seconds. Normally inhabits burnt-out or enchanted woods and rarely ventures beyond its own turf, even in pursuit of prey. Hellhounds are purple-white-grey-red-grey. ORC: Erstwhile warring race who became civilized through their fondness for computer adventure games. Although a small faction (Hi-res Orcs) enjoy graphics adventures, the vast majority (Orcs of Zork) prefer text games. By the light of CRT screen, orcs are red-gray-purple-gray-red. BROGMOID: In rare cases, these squat creatures can achieve intelligence level of a 3-year old human. Often seen in wild foraging in huge packs for edible rocks. Live much longer in captivity; can even be trained to perform simple tasks. Usually red-purple-red-black-purple.