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(c) 2000 James Burrows

   
 
   
 
Review by
Steve Cooke
(The White Wizard)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
The Quest for the Holy Grail
1984 Dream Software
By Chris Newcombe & R.R.
 
Most text of the present article comes from the review published in the ninth issue of the British C64 magazine ZZAP!64 (Christmas 1985).
 

QUEST FOR THE HOLY GRAIL
Mastertronic, 1.99 cass
 

mmmmm, this IS an old game. Older Wizards might already have it in their collection -- it was released some time ago by a software house long forgotten (at least by me) and has recently been resurrected as a budget adventure by Mastertronic.


Perhaps it's a sign of the changing times we live in -- either that or it's because the game was no good in the first place -- but the Bearded One just didn't click with this one. As the title implies, it's a Pythonesque romp through locations strange and devious in the search of the Holy Grail. You take the part of Sir Tappin, a name which may have aroused a few laughs when it came out but surely isn't going to get many now, and you'll come across the Knights who say Nic (or Lic, or Hic) and an exploding rabbit.

The program has some reasonable graphics, though they tend to be a bit repetitive and are not up to the standard one expects these days, even with budget games. They do, however, give you something to look at, which is just as well because the game doesn't exactly grab you by the sleeves and demand 100% concentration.

A number of the locations simply despatch you to sudden death when you first enter them. In fact, sudden death is a strong point in this program -- if it can possibly find a way of killing you off in a location, thereby forcing you to load a saved game or start again, it will. So if you're not killed in the street, you'll be killed indoors -- in my case by a large gob of green snot flicked at me by a guard. If you're the type of person who fails over backwards laughing at that type of thing, then go out and buy this game. If, like me, you find the smile frozen on your face, then save your cash for something better.

 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (16 Nov 2003)
There was no screenshot in the original review.

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