News and Updates
The Gamebase Collection
The C64 FrontEnd
C64 Game QuickLaunch Utility
gamebase64 and Quick64!
Discussion Forum
C64 related Websites
Email the Gamebase64 Team
Who is involved

Please sign our

gamebase64 v2.0
sneak peek!

Can you help us?
missing games
games with bugs

Please Vote for us at

Please Rate this Site at

Click Here!

Website design &
(c) 2000 James Burrows

Review by
Steve Cooke
(The White Wizard)


Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
1985 Activision
By Bill Heineman
Most text of the present article comes from the review published in the ninth issue of the British C64 magazine ZZAP!64 (Christmas 1985).

Activision, 9.95 cass

've already reviewed this game, back in the first issue of ZZAP!, but though my beard is now longer, the program itself seems to have shrunk a little -- to the extent that it is now available on cassette instead of the disk-only format. Since that opens it up to another group of avid adventurers, and it's a very enjoyable game, it seems worthy of another mention.

Briefly, then, this is a game where you have to find out who you are, what you're doing, and why. You start off on a desert island and travel the world in search of your identity, solving puzzles and dodging hazards on the way.

However, what really makes this game special are the graphics. They take up practically the whole screen and are well worth polishing the bifocals for. They're doubly impressive now that the game no longer relies on disk accesses to update the screen, and although they obviously leave less room for the location descriptions, they still manage to create a vivid feeling of 'being there'.

Other bonuses in this game include a 'repeat last command' facility, complex input, and 'drop/get all' -- all of which save time and combine with the graphics to give the program a very professional feel. One unusual option is the 'think' command, which enables you to reflect upon various situations and eventually, if properly used, discover your identity.

Finally, for novice adventurers, there's a tutorial file on the tape. The White Wizard is often besieged by letters begging for advice on matters of adventure, and I was impressed by the comprehensive nature of the advice given here. Definitely worth considering as a Yule-tide investment.

Atmosphere 70%
Interaction 70%
Lasting Interest 68%

Value for Money




If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (15 Nov 2003)

Other "Games of the Week!"




The C64 Banner Exchange