In the wake of Ultimate's popular Knight Lore
and Alien 8, Firebird have launched the flagship
of the Super Silver fleet, Chimera. You, being
a highly qualified astronaut and government agent, have
been sent into space to explore a UFO recently detected
from Earth. You soon find that this is hardly what anyone
could have expected as it bears the moat remarkable
resemblance to a ghost ship.
is no apparent reasoning behind this alien identity
crisis and so you continue to investigate, undeterred.
You find yourself in a forced perspective spaceship
not unlike the one in past Ultimate efforts. Even movement
plot is straightforward from here on in. You have to
go about the ship using a mixture of stealth and lateral
thinking to enable the cracking of some problems. The
aim is to set up a number of missiles and arm them,
in order to destroy the satellite (or whatever it really
is). Supplies of food and water have to be renewed frequently,
otherwise you may meet your metaphorical maker much
sooner than you would like.
the bottom of the screen there are displays to show
how much food and water you currently have, what object
you are carrying and heartbeat readout. Water depletes
more rapidly when you're near to a radiator (of which
there are several).
are no wandering baddies to shorten your life but there
are things like electric fences which suffice for the
purpose of ending the game. Many of the items required
to finish the game (and others) are hidden from your
view to the screen layout, so it's best to have a good
wander around. Once the missiles are all armed and ready,
you have to get back to a particular room near to the
starting location so you can make your escape.