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Being a long time fan of the arcade game
Tempest, I was more than happy when Axis Assassin came along. Although the graphics aren't exactly amazing, the speed of action and gameplay make up for this. The Web Spinners start to move pretty fast on the later screens, making the game very tough to play. The option to start on higher levels, as in Tempest, keeps the challenge constant since there's no need to muck about on the lower levels once you've conquered them. All in all, quite a nice version of an extremely good game.



I didn't find this version of
Tempest particularly enthralling since there is such little variation in gameplay other than differing web layouts. The vector graphics are rather blocky and despite being generally fast, I found that the ship became quite sluggish on occasions. It is said that you look only as old as you feel, but Axis Assassin actually feels as old as it looks.



Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Axis Assassin
1983 Electronic Arts
Programmed by John Field
Most text of the present article comes from the review published in the seventh issue of the British C64 magazine ZZAP!64 (November 1985).

Ariolasoft, 9.95 cass, 12.95 disk, joystick only

Axis Assassin is a shoot em up in the most traditional of standards, its sole aim being to destroy everything and stay alive, kill or be killed.

The battle is fought against the Master Arachnid (a sort of big cheese spider for those who don't study biology), controller of a swarming army of marauding killers out for your blood. The game takes place on the MA's web, which looks more like a grid from the Atari arcade game Tempest than a spider's residence. You can move up and down the grid freely and jump from lane to lane (unlike the arcade game).

At the commencement of a screen, the playing area is set up and a Web Spinner weaves a set of webs across the grid lanes. Yon can't go through a web but you can shoot them. If you don't, then your movement gets rather restricted. After the Web Spinner's job is done then the onslaught of the spiders begins . . .

The essential thing is to stay alive, not so easy since there are several different types of gruesome zooming up and down the web at mega-speeds. The Web Spinners make an appearance in large numbers and constantly weave webs in an attempt to trap you in one lane. Robot Drones whizz up and down the lanes trying to ram you and if they do then you lose one of your five lives.

Kamikaze Hunters patrol in a similar fashion, but they switch lanes and try to track you. On harder levels they do this at such high speed that dodging them is next to impossible and reflexes are the only thing to guarantee your survival.

Spores travel the length of the lanes and split into two Mutant Guards that zoom around and make a general nuisance of themselves. The most deadly sort of denizen though, is the Xterminators. These are indestructible and can only be dodged.

There is a useful level-select option that allows you to choose your starting screen. As you progress through the levels, the grids start to change pattern, ranging from U-shaped ones to zig-zags. On very high waves the whole grid blacks out and the only things you can see are the aliens.


When I first saw the game, I instantly thought it was going to be a clone of Atari's
Tempest, one of the all time classic shoot em ups. On further playing, I discovered that it was similar, but some of the gameplay elements had been changed. Instead of just sitting at the top of the tunnel like in Tempest, you now can move up and down it -- vital, because if you stick at the bottom of the tunnel you're very likely to get destroyed by the marauding aliens. There's a level select at the beginning of a game, like the arcade game, and some of the aliens have similar properties to their arcade counterparts. I really liked the game -- it's a great shoot em up and one that gets incredibly frantic on higher levels.


Presentation 81%

Great level select option.

Graphics 62%
Fast, but blocky, vector

Sound 29%
A couple of booms and few FX

Hookability 71%
Staying alive is difficult but addictive.

Lastability 66%
Especially on top levels.

Value For Money 67%
Cheaper than the average game.

Overall 70%
Best version of Tempest on the 64 yet.



Htmlized by Dimitris Kiminas (31 Aug 2003)

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