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  Review by
Phil King
(Norman Nutz)
 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Champions of Krynn
1990 Strategic Simulations, Inc.
By Paul Murray & Jim Jennings

 
Most text of the present article comes from the review published in the sixtieth issue of the British C64 magazine ZZAP!64 (Street date: March 15th, 1990).
 

Your browser is ignoring the Java Applet!

 

Form 2-19
Rorschach
Scientific Stationary

THE LAB REPORT

RESEARCH PROJECT: Binary code addiction as a means of controlling the world.
HEAD SCIENTIST: Prof NORMAN NUTZ Phd, Bsc, KP.
RESEARCH EQUIPMENT: C64, Amiga A500, Cray-2.
LAB ASSISTANT: The Geek

Now I don't wish to get you all too excited but I actually got a letter. It's from Miss YM Cooper and she mentions something about doing a Best Adventure Games of the Eighties, like what the arcade guys did. Oh all right . . . as if I hadn't got enough to do.

ADVENTURE TOP FIVE

Amiga
1) Drakkhen (Infogrames)
2) Journey (Infocom)
3) Indiana Jones & The Last Crusade (Lucasfilm/US Gold) 4) Future Wars (Delphine Software/Palace)
5) Space Quest II (Sierra On-Line/Activision)

Commodore 64 (cassette)
1) The Hobbit (Melbourne House)
2) Mordon's Quest (Melbourne House)
3) Heroes of Karn (Melbourne House)
4) Dracula (CRL)
5) Tower of Despair (Games Workshop)

Commodore 64 (Disk only)
1) Zork III (Infocom)
2) Starcross (Infocom)
3) Guild Of Thieves (Rainbird)
4) Dragon Wars (Interplay)
5) The Hobbit (Melbourne House)

.

CHAMPIONS OF KRYNN
SSI/US Gold, C64 (disk only) 29.99

 

rynn has had a rough time of late, what with the Queen of Darkness trying to overthrow the land, and Raistlin Majere -- a one-time friendly mage -- almost destroying the kingdom when attempting to become a super god. Fortunately, the last few years have been relatively quiet: armies have been disbanded and it is only knights who, from their strategic outposts, remain permanently vigilant against evil doings.

However, rumours of Draconian devilry are spreading (again) and as Krynn's armies are no more it's up to ordinary folk to patrol Krynn and report their findings. Unfortunately, as the plot thickens the evil grows and eventually only you and your party are all that stand in the way of evil tyranny.

A party of characters is formed at the start of the game (or should you be in a hurry, you can use the one SSI prepared earlier). Attributes include Class, Gender, Hit Points, Armour Class, and so on. A graphic depiction of each member of your party may be subtly changed (colour of armour, weapons and hair, for example) so you may distinguish between characters when in animated combat mode.

Control is with keys and joystick, via options displayed at the bottom of the screen. Each scenario is depicted in a different fashion, but all feature very nice pictures (except for your being shown as a square dot when travelling over land). The number of options available to you are many and diverse (especially in combat, although you can let your computer take over for you here).

The first thing I noticed about Champions of Krynn was the awful title music, thankfully the stab of a key gets rid of it. Gameplay is very similar to Curse Of The Azure Bonds (another Dragonlance RPG) but this is no bad thing, although play can get a bit annoying from time to time: ONE (I emphasize one as I could only see a single enemy in the graphic window) guy wouldn't let me into the town of Throtl, so I decided to attack and teach him a lesson. However, when the combat screen appeared I found there were actually about 20 hobgoblins facing my party of four -- it was trouser-changing time. Luckily, one can run away when faced with such an impossible situation.

Apart from the fact that only one saved-game position is allowed per character disk, Champions of Krynn is an excellent RPG featuring magic, puzzles, depth, an intricate combat system and a very large play area. It seems better than all previous Dragonlance releases, but then maybe I'm just getting used to them. Whatever the reason, I think Champions of Krynn is a must for your collection.

 
Atmosphere 81%
Puzzle Factor 86%
Interaction 88%
Lastability 87%

Overall

87%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Game Demonstration and assorted screenshots

Htmlized by Dimitris Kiminas (7 Mar 2010)
Only the first of above screenshots existed in the original review.

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