its description, this one seems not only quite original,
but also rather topical as far as computer games go,
since it puts you in the shows of a journalist in search
of 'exclusive' stories -- haven't we heard a lot about
that word recently!
start the day, as most days, in a comfy double bed,
with the place next to you still warm (some people have
all the luck -- my fern mattress isn't all a bed of
roses). What next? I tried 'getting up' which I couldn't
do. I tried then to move in all four directions of the
compass, UP and, in desperation, DOWN. I was told each
time that I couldn't. Ho hum, it was going to be that
sort of games. By this time the location description
had scrolled off screen so I typed LOOK to see
if I had missed anything. I was then told . . . wait
for it . . . that I couldn't. I was flabbergasted. That
simple, most basic command in the history of adventuring
and I couldn't do it! And don't forget, this adventure
has been quilled too! Bah!
decided to quit and start again. After being asked whether
I was going down the pub or whether I wanted another
game I restarted. The location description was read
thoroughly several times over to see whether I might
be missing something important. The only thing I could
really see of interest was the alarm clock, so I EXAMined
it and was told that it was 7:45 am and that I'd
broken it when I'd been aroused. I wasn't surprised
either! When I went to TAKE it the prompt reply
was 'you can't'. Oh well, this is to be expected I suppose.
decided to EXAMine the furniture to see whether
I could glean any clues on how to get up from the bed
and leave the room. Honestly, if a day in the life of
an average journalist started like this then no periodicals
would ever be published, and the word 'exclusive' could
well have been lost to humanity. Anyway, I commenced
with the wardrobe and was informed that it had two doors
and a drawer underneath. I tried to OPEN them
all, but I was told I couldn't. So I tried to BREAK
them . . . I can't. Right, I thought EXAMine
them . . . can't.
started getting pretty desperate by now so I though
I'd try the bedside cupboard and the chest of drawers.
Guess what? You can't do anything to those either --
you can't examine them, break them or open them or anything
else I could possibly think of. Now what was I, White
Wizard adventurer par excellence, supposed to do? In
desperation I decided to contact Sentient themselves
. . .
all quite simple,' they said, 'just leave the room'.
They also gave me a few more clues to allow me to get
into the game. Thank goodness for that, I thought I'd
go mad! A puzzle like that can be quite amusing once
you have discovered the solution, but also extremely
frustrating. If a situation begins with you stretched
out in bed, surely it would have been more usual to
have left the room by first getting up off the bed?
having done so, I found myself on the landing. Three
rooms were in front of me and there were some stairs.
I now knew that I'd have to complete all the tasks upstairs
before going downstairs, so I typed ENTER BATHROOM.
The effect of this command was to lead me straight there.
I pondered over this for a moment. There had been no
mention of a bathroom in the previous location's description!
Does this mean the programmer expects the hapless adventurer
to guess his way into the next location?
in the bathroom I cleaned my teeth, had a shave and
a wash (plenty of 'guess which words allow you to do
the action' fun and games here I can say). After that
it was back to the bedroom where I could now open the
wardrobe and get some clothes. This seems faintly ridiculous,
why couldn't I get them in the first place? Or is it
that Sentient are trying to ensure their adventurers
are always suitably clean before donning their apparel?
Once I've done this I started to delve deeper into the
game, but that only because I had been told just about
everything. For an innocent adventurer it's just too
much, you never stand a chance of getting anywhere.
are no real problems so to speak, and the game is made
difficult because the vocabulary is limited to only
a tiny amount of words. If it had a bigger vocabulary
then even the most stupid Orc could finish it in only
one or two goes. I can't really recommend Scoop!
to anyone apart from those who like playing 'guess
the word', and even with its cheap price tag it's just
not worth the money.