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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Fighter Pilot
1984 Digital Integration
Programmed by Darrell D.
 
Most text of the present article comes from the feature on Flight Simulators by Gary Penn, as published in the fifth issue of the British C64 magazine ZZAP!64 (September 1985).
 

 

FIGHTER PILOT
Digital Integration, £9.95 cass, £14.95 disk

This is another jet simulator which follows a similar, if less complicated approach to jet flight than US Gold's F-15 Strike Eagle, even if it simulates the same plane.

The program has three practice modes which can be chosen at the start of each game. First of all you can try landing practice. This mode puts you six miles away from the airport runway. Landing sounds quite simple -- it's just a case of lowering your flaps, reducing throttle and keeping on course. Actually doing it is quite another matter, however. There are things like lowering the undercarriage at the right moment, adjusting with the flaps to compensate for the increased drag as well as everything else involved in landing, and all happening at high speed. Still, it gives you a good chance to get to know your way round the controls.

Flying training puts you on the runway and you have to take off. Taking off actually is a fairly straightforward task; simply put your throttles up to maximum and when you're hurling down the runway at a fast rate, pull back on the joystick.

The final practice mode is air-to-air combat. You start in the air just behind an enemy craft, and once you've shot it down you can use your radar to seek and intercept any other intruding aircraft, and if you find them shoot them from the skies. The practice mode also lets you land for rearmament and refuelling, if so you wish.

The final mode is a fully-fledged simulator mode. You start off on the runway of your own airfield and you have to patrol the skies around four airfields, defending them from enemy attacks. The bases are your own and outlying bases Tango, Delta and Zulu. You are alerted to any enemy planes and it's your job to seek and destroy them.

On the whole the simulator is quite exciting, although the screen display itself is rather small. The graphics update on the horizon isn't too fast but doesn't detract from the game too much. There are four skill levels and you can also toggle blind landings, crosswinds, and turbulence on or off to add a little spice and difficulty to the game.

Graphics 76%
Interaction 87%
Authenticity 78%
Overall 73%

 

Htmlized by Dimitris Kiminas (5 Oct 2002)

Can anybody rip the SID tune out of this one?

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