News and Updates
The Gamebase Collection
The C64 FrontEnd
C64 Game QuickLaunch Utility
gamebase64 and Quick64!
Discussion Forum
C64 related Websites
Email the Gamebase64 Team
Who is involved
 
Other
"Games of the Week!"


Can't hear Faery Tale Adventure's theme tune?
Browser plugin for Sid music
 
 
 

Please sign our
Guestbook!

gamebase64 v2.0
sneak peek!

Can you help us?
missing games
games with bugs

Please Vote for us at

Please Rate this Site at

Click Here!

Website design &
programming
(c) 2000 James Burrows

   
 
   
  Review by
Kati Hamza
(Chuck Vomit)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

The Faery Tale Adventure
1988 Microillusions/Mediagenic Software
Programmed by Kenneth Moore

 
Most text of the present article comes from the Amiga review published in the forty third issue of the British C64 magazine ZZAP!64 (street date: October 13th, 1988) and the C64 review published in the forty nineth issue (street date: April 20th, 1989).
 

 

FAERY TALE ADVENTURE
Mediagenic/Microillusions, Amiga £29.99

 

re you sitting comfortably? Wiped your noses? Rubbed away that nasty crufflenut? Then I'll begin. Once upon a time when the fields and rivers were uninhabited, and trolls could stomp on anyone they found, one Master at Arms decided to go and spoil it all.

Somehow the talisman that had protected his village and his three sons (Julian, Phillip and Kevin) had got 'lost' and goblins, ghosts and skeletons were beginning to take over the town. It was going to be a real riot of a party -- corpses and mediums, there was even talk of billy-goat pie -- but the tight-lipped old codger poured cold water on the whole thing and insisted on going for help.

Guess what Mr crafty Cleverclogs forgot to put
in his knapsack this morning?

Not that he's quite as smart as he makes out. He comes back with a death wound and a garbled story: an evil Necromancer is threatening to destroy the land and unless someone manages to perform seven consecutive quests, he'll never be defeated.

Any sensible lad would think twice before going on an adventure like that. Unfortunately, Julian, Phillip and Kevin have all had a touch too much of the sun, so they all want to go. Julian sets off first.

I've already been round all the rest of the
village -- where else am I supposed to look?

This is a graphical adventure (relying on the mouse) so a lot of Jazza's journey from home through the surrounding fields, forests and countryside, is spent fighting goblins or running away (told you he was a spoilsport). As ghosts and goblins are a lot more efficient in battle than some snotty-nosed kid, you probably won't get very far at first. Once you've notched up a few skulls though, you can start using some of the magic objects lying around, rummaging in boxes, spending money and casting spells -- you know, abracadabra, shazam, minzaguinness . . .

Santa, are you really up there?

The menu doesn't let you perform anywhere near as many actions as a text-input adventure but you can still talk to people, trade with them, look for hidden objects and unlock doors. These put obvious limitations on the puzzle factor (what are you supposed to do without an EXAMINE icon?) so in the end most of the fun comes from the sound effects -- bogey-ing down to the music -- and the graphics: you can even see the bubbles when somebody drowns. Ah, lunch.

Mediagenic's Faery Tale Adventure:
taking a leaf out of storybooks

If you like your adventures like your billy-goat (well-done and meaty) you might get a bit fed up of all this sightseeing. On the other hand, if you're patient, fancy yourself as a bit of a fighting machine (boy, you must have some imagination) and like making maps, you might want to give it a go. Question is -- should any adventure really cost £29.99?

Don't ask me -- mine was free.

 
Atmosphere 85%
Puzzle Factor 71%
Interaction 65%
Lastability 73%

Overall

76%
 
 

FAERY TALE ADVENTURE
Microillusions/Mediagenic, C64 £19.99 disk only

 

ou don't have to be a brilliantly intelligent gamesplayer (like me) with thousands of admiring fans (like me), to know that there are some Amiga games which aren't ever going to translate that well to the 64. You know the sort of thing -- Starglider 2, Dungeon Master, Carrier Command -- and Faery Tale Adventure.

Come off it lads, you don't expect something which started life at about 50 quid and that got everyone shouting out state-of-the-art software left, right and centre, to go down as smoothly as a spot of gnome punch with extra lizard's entrails on the 64. It doesn't.

Anyhow, here's the low-down on the story. Julian, Philip and Kevin are three namby pamby spoilsport brothers who've insisted on ruining the life of a bunch of stinking ghosts, goblins and ghouls. What the brothers are after is a magical talisman and they're prepared to go out into the big bad world of lakes, castles, manors and settlements to get their cowardly custard hands on it.

The adventure is graphically displayed and you pick options, get objects, use magic, etc using either the mouse or a combination of joystick and keyboard.

Sounds OK so far? Yeah, well it would be if it weren't for the pretty basic graphics and the incredibly long and tedious disk-accessing time. Have they heard of data compression at Microillusions? Data compression, my foot! Even when you're just walking around samey ordinary grassland, there's a bit of disk access every 10 or 20 seconds and it takes about one minute of waiting around every time you walk in or out of a building.

Don't know about you, but I'd rather spend an afternoon washing my underpants (I only do that once a year) than waste any time slobbering over a hot jotick waiting for another little bit to load. Especially with graphics as flickery and indistinguishable as this. I mean, if you've got a graphic adventure, you should be able to see a bit more of an object than just a blob.

Apparently, there's an in-depth game behind all this. And if you can be bothered to get any way into it at all you deserve a presentation Chuck Vomit perseverance medal. Oh yeah -- and if you've already wasted 20 quid on it -- BAD LUCK. Hur, hur.

 
Atmosphere 45%
Puzzle Factor 69%
Interaction 60%
Lastability 18%

Overall

23%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (11 Oct 2007)
The screenshots in the Amiga review were replaced by their C64 equivalents. There were no screenshots in the original C64 review.

Other "Games of the Week!"

Home

 

 

 

 
     
The C64 Banner Exchange