During a particularly drunken session at the Duck and
Plunger, you (Ralph) turned one of your ex-mates into
a pink and black salamander. Once the spell wore off,
Mike (the victim) seemed more than a little miffed.
In fact, he abducted your good self -- which is why
you wake up, complete with hangover, in his castle.
Escape is essential to your well being.
Harlequin tries to follow his instincts
using the Graphic Adventure Creator -- a utility
which no-one has yet used to its full potential -- Wiz
Biz is a 'full colour graphic and text adventure'.
All locations are accompanied by a picture, some of
which are OK, but they render the amount of text to
in the case of the three witches in Macbeth,
you have a familiar and your first problem is to remember
his name so that he may help you escape. In the dungeon
with you is a can of lager: drink it and the name will
return to you in flash.
here the game goes downhill. Your immediate surroundings
consist of serpent pits, caves, smithys and more dungeons.
A general direction of up is recommended to get into
the castle and its gardens; items such as sausages,
frying pans, tokens and soda syphons are lying around
waiting for you to pick up and puzzle over. Mapping
is illogical, the frustration of which is accentuated
by the lack of gameplay and atmosphere.
Biz is written with tongue firmly in cheek and humour
is omnipresent. If you are looking for a serious hack
'n' slay adventure in which you can swash your buckle
and which consists of loads of prose and atmosphere
-- try another game.