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(c) 2000 James Burrows

  Review by
Nik Wild
(The Harlequin)


Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Valkyrie 17
1985 Palace Software/RamJam Corporation
By ?

Most text of the present article comes from the review published in the forty first issue of the British C64 magazine ZZAP!64 (street date: August 11th, 1988).


As requested by many, I continue to look at gone but not forgotten adventures for which, whilst wandering through your local bazaar, you may like to keep your eyes open.

The good news is that only this morning I received a message in my mind from Alternative Software, who informed me that they are to rerelease Tower Of Despair (see last issue) price 2.99 . . . go and buy it!



Ram Jam Corporation, 7.95 cassette only


ou arrive home one evening to discover a message on your answering machine. Something you had thought vanquished for good has returned to haunt you. Valkyrie 17 is active again!

Over the next few days a series of phone calls convince you that the matter deserves further investigation. You receive a dossier on the activities of Valkyrie 17. From the fragmentary reports culled over the last 40 years you slowly begin to put the whole story together. Names emerge -- Drakenfeur, Heinrich and Reichsmuller -- and an indication of what Valkyrie 17 is all about is discovered in a blueprint.

A desperate call for help from the Glitz Hotel overlooking Lake Bruntz spurs you on to seek out Valkyrie 17. Your cover is good, very good. You spend a few days reconnoitring the area before making your way to Lake Bruntz. You check in to the Glitz Hotel hoping to follow the lead given by the plea for help.

In the hotel's bar at the start of the game,
and the Harlequin has women on his mind

On your way to the bar you sense movement in the shadows, a cracking blow to the back of your neck brings darkness. . . .

The adventure proper opens in the bar of the hotel: your first task is to get out without anyone realising you've left. Your aim is to find the German spy (codename Valkyrie 17) and thwart his plans to create the beam weapons which could bring about an unwanted result to World War II. Your watch takes you through town, across snowy wastes, onto ski slopes and into cable cars.

The parser is adequate, providing a quick response to input and a SAVE/LOAD option. The plentiful graphics are basic but sufficiently attractive to give tired eyes a diversion from reading text.

Valkyrie 17 was first released in 1985 for the Commodore 64/128 and as such is dated -- however, if you can get your hands on it for less than a fiver you should not be disappointed.

Atmosphere 72%
Interaction 68%
Challenge 70%



If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Read the White Wizard's review of the same game here.

Htmlized by Dimitris Kiminas (20 Aug 2006)

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