You are Robin, a young lad who has the uncanny capability
of transporting his mind through time. While watched
over by friends, he thinks himself to post-holocaust
Southampton. As well as discovering horrors that should
only haunt his darkest dreams, Robin stumbles across
a fascist plot to control what is left of humankind.
His time in the future is limited to 24 hours -- is
this sufficient to divert a terrible fate for the human
rubble of post-holocaust Southampton
begins his task atop a mound of shattered concrete slabs
from which his surroundings -- also seen by those watching
from his own time -- look most uninviting.
we go. Buildings, roads and people are wrecked and incur
a feeling of depression on Rubin -- his moods can actually
change from sad to happy depending on his experiences
and successes or failures. A group of men are seen beating
a dog to death and a man guilty of theft is dragged
to the town square to have his hand cruelly amputated
-- both events depress.
the ruins of Mind Fighter
is a necessary requirement and must be found to maintain
health -- beware, however, as water and food may be
toxic. The air in places may also be contaminated, therefore
protection of some kind is a must. People are present
to be interacted with, although communication is limited.
I did discover included Daryl's need for the snowstorm;
and a good examination at the rubble at the ruined Civic
Centre reveals a way down; similarly, the dead dog is
useful for dealing with wild foxes.
the roof of the derelict building,
Robin surveys the ruins of his former home
main drawback with Mindfighter is one of confusion.
Knowing that the syndicate needs thwarting gives little
indication of how to actually go about the task. One
may spend hours wandering the desolate landscape with
no hint of what to do. There is no help routine and
locations are illogically connected; however, the digitised
graphics are suitably moody and, although monochromatic,
are interesting. The parser is inadequate and game logic
can get confused.
very professional but playing a little like a Quilled
game of old, Mindfighter will do well if only
because of the lack of choice adventure players have