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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Tower of Despair
1985 Games
Workshop
By
Russell Clarke, Jamie Thomson, Steve Williams &
Mike McKeown
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Most
text of the present article comes from the review published
in the fortieth issue of the British C64 magazine ZZAP!64
(street date: July 14th, 1988). |
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It
had to happen, I suppose: the well of adventure games
for the 64 has dried up -- a situation that can't be
blamed on the heat of the British Summer.
Lucky
for you then that with a mere rub of my ring I can take
you back to a time when adventure games were plentiful
. . .
The
three distractions from reality I feel deserve a second
look are marked at the original price; you may, of course,
be able to get your grubby hands on them for much less.
Regardless, they are worth every hard-earned Zorkmid
and should be part of your collection.
To
give you a taste of what is to come and get your saliva
glands working, I thought you might like to have a quick
look at the Amiga version of Legend Of The Sword
from Rainbird. A game to restore faith in the adventure
world and one which, when released in July, should work
just as well on the 64 -- it was, after all originally
written for the 8-bit market.
You
may notice the lack of 'Examine All' in this issue.
The section has temporarily ceased to be due to your
lack of interest. Ii appears that no-one has anything
interesting to say about adventures, all the letters
received merely pleaded for help: thus the section is
-- for the time being -- comatose . . .
.
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TOWER OF DESPAIR
Games
Workshop, £7.95 cassette only
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alnor,
Demon-lord Of Darkness, once again resides within
the Tower Of Despair. This time his threat to
the realm of Aelandor is great -- he now possesses
the Ring Of Skulls, an Amulet of evil force with
which he gathers malevolent powers to his side.
You, the Warrior-Mage of Castle Argent and wielder
of the Silver Gauntlet, have been summoned by
the Council of Wizards to destroy the Screaming
Shadow. Only by finding the legendary Golden Gauntlet
and utilising the power of both can Malnor be
defeated.
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Written using a customised Quill, Tower Of
Despair comes in two parts complete with a well-illustrated
booklet of the game, which includes maps, a background
to the plot and history of Aelandor. The monochromatic
pictures in the book require careful examination as
they contain clues vital for success in the adventure.
You
begin in Castle Argent, your first task being to gather
all the supplies you may need to escape to the east
with your life. The story subsequently takes you through
magical woodlands to prisons of the mind, there to confront
stone princesses. Dark Angels, Medusa and finally, Malnor.
Interaction
is via verb/noun input -- dated, but it works well enough
to prevent frustration. The style of text is Middle-Earthesque
and adds to the surreal atmosphere created by the thoughtful
prose. Puzzles are difficult in places, requiring two
or three commands in the correct order to reach the
solution. However, you are taught this method of play
by the relatively easy tasks set in the opening locations.
Tower
Of Despair stands the test of time well and the
dramatic artwork adorning the box will look very snazz
on your shelves.
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Atmosphere |
78% |
Interaction |
71% |
Challenge |
75% |
Overall
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76% |
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If
you want a walkthrough, visit
Jacob Gunness' Classic
Adventures Solution Archive or
Martin Brunner's
C64 Adventure Game Solutions Site
Htmlized
by Dimitris
Kiminas (19 Aug 2006)
There were no screenshots in the original review.
Other
"Games of the Week!"
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