jungles of Central America lies the Lost City of the
Maya, overgrown and long forgotten.' Sounds great so
far . . . 'Hidden among the crumbling ruins and deserted
tunnels beneath the city are ten valuable Maya Relics.
It is your task to unearth and store these relics, but
beware! The ancient Maya have left many traps for the
treasure seekers like yourself . . . '
this actually sounds more like it. Once it had finished
loading and I started playing the game, my initial enthusiasm
began to wane.
Lost City looks very similar to Akbar Khan and,
unfortunately, it plays like it. The vocabulary is just
as poor and the responses are just as feeble. It does
have a slightly better atmosphere and graphics than
Khan, but retains the very unfriendly feel.
much MOVEing and LOOKing at objects, the White Wizard
found himself armed with several tools along with some
cheese and biscuits (unfortunately no coffee) with which
you start the adventure. Very many moves later, I found
myself becoming increasingly hungry (guess what the
biscuits were for?) and increasingly frustrated, as
I fought mentally to get deeper into the game. With
such a poor vocabulary and no real help in the way of
descent responses (there is a HELP function, but for
what help you get from it, I wonder why they bothered),
the White Wizard got exceedingly aggravated very quickly
and ended up turning off with disgust.
distressed and overawed that such poor excuses for adventures
are sold at such an incredibly high price and advise
you to steer well clear unless the price should drop
dramatically and you enjoy being frustrated and disgusted
by such inferior quality.