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"Games of the Week!"

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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
1984 Broderbund
Programmed by Tracy Lagrone & Richard E. Sansom
Most text of the present article comes from the feature on American imports by Julian Rignall, as published in the fourth issue of the British C64 magazine ZZAP!64 (August 1985).



Stealth is one of the latest arcade games from Broderbund. Although being original in concept, it struck me as being a cross between Buck Rogers and Pole Position.

The idea of the game is to race over the surface of a planet towards a tower. When you get there, destroy it and you'll have to start again on a higher, more challenging level. There are hostile aliens protecting the tower and these try to destroy you as you zoom towards your target.

You start the game a certain distance from the tower and you have to fly towards it. This distance is represented on screen by a counter which ticks down only when you are heading directly towards your target. You can move left and right, so it is possible to keep on turning and end up moving away from it. The only trouble is that you've got a limited amount of energy with which to reach the tower and if you start straying off course you'll find the energy reaches zero before you have time to destroy the tower.

On your way towerwards, you'll encounter several types of aliens, these being tanks, flying saucers, radar dishes, and gun emplacements. Most of these fire at you very accurately and energy is lost for every shot that finds its target. There are also yellow energy and red anti-energy clusters which lie on the surface. If you go into an anti-energy cluster then you'll lose some energy, but going into an energy cluster, which acts rather like fuel tanks, will add to your supply.

The graphics are of a very high quality, both crisp and fast with excellent 3D as you zoom towards the aliens. The only trouble is that in time it gets rather boring just zooming up to the same old tower time after time even though it's often difficult. Apart from that one gripe, it's a nice game and well worth keeping your peepers peeled for.



Also check out the proper review!

Htmlized by Dimitris Kiminas (7 May 2002)

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