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(c) 2000 James Burrows

  Review by
Nik Wild
(The Harlequin)


Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Rigel's Revenge
1987 Mastertronic
By Ron Harris, Nigel Brooks & Said Hassan

Most text of the present article comes from the review published in the thirty fourth issue of the British C64 magazine ZZAP!64 (street date: January 14th, 1988).


Mastertronic, 1.99 cassette


h, the 22nd century, I remember it well. Not a good time for the Federation as I recall, but still quite an enjoyable era for individual members of the human race.

Rigel's Revenge, from Mastertronic, places the player on the planet Rigel V, whose inhabitants seem bent on avoiding the grip of the Federations' troops at all costs. In fact, they've even created a Doomsday machine with which they now threaten the very existence of the Federation, should it not withdraw from their planet.

The player is placed in the position of Harper, a notorious news reporter who's revered as a man who always gets his story, and as such is sent to Rigel V to dig for information about this rebel force and it's machine of destruction.

He arrives on the planet with his team mate Elliot, but unfortunately when the going gets tough Elliot doesn't and is now lying mortally wounded, leaving Harper alone with the unenviable task of finding the Doomsday machine and somehow disarming it.

This two-part adventure begins with Harper waking up somewhat groggily next to his dying partner. A clue to his first move is contained within the text of the loading screen. If not noticed I envisage the player spending hours trying to begin the game and probably ending up throwing it in the bin. I'm not one to give secrets away so I won't mention that GET GOGGLES, WEAR GOGGLES works very nicely.

Rigel's Revenge is full of atmosphere, and I could say it succeeds in creating a sense of being there . . . Some of the problems may seem a little obscure at first, but they're entirely in context with the game and storyline, and interaction quickly pulls the player in, so that adjusting to this far-off planet and it's current dilemma is fairly straightforward. Sudden deaths abound, and if the player is not entirely observant, progress is difficult. All swift-demise locations are warned of in the text descriptions so they can be avoided.

Rigel's Revenge is a must for all adventure players. The parser is more than adequate, with synonyms for most inputs having been thought of by the programmers. It's full of nasty, yet very enjoyable puzzles, has a certain wit about it, and the game inspires the player to reach the end -- and it's also very good value for money. I would suggest it become part of all Commodore owners adventure collection as of now. Get my drift?

Atmosphere 76%
Interaction 72%
Challenge 74%



If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (6 Mar 2006)
Only the first of the above screenshots existed in the original review.

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