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"Games of the Week!"


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Not one of Firebird's better cheapo games, with bad control, graphics, and sound. I found it reasonably tough and there's a large playing area, but it's just too frustrating to be rewarding. I certainly don't think this circus will pack the crowds in.

.

 
 


UGH! A really tacky little platform game which relies on random and sometimes seemingly impossible situations to kill you off. Mind you, I found it to be a relief when I died. 'Orrible graphics, 'orrible gameplay, and 'orrible sound, make this an overall 'orrible game. Buy
Chicken Chase, it's miles better.

.

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Circus Circus
1985 Firebird
Programmed by S. Cook
 
Most text of the present article comes from the review published in the third issue of the British C64 magazine ZZAP!64 (July 1985).
 

CIRCUS CIRCUS
Firebird, 2.50 cass, joystick only


O Frustrating, dated platform game

If you were expecting lots of circus tricks and acrobatic action -- forget it, this is a platform game.

You play Sid Chip who must get through 20 screens of 'circus rings' filled with the usual form of platform obstacles and nasties. On each ring there is an exit which is extremely tough to get to and leads to the next screen.

Sid can only move left and right or jump and has to work out the exact route to the exit because there is only one correct one.

There are plenty of platforms and creatures to bar your way, and contact with anything that moves is fatal. Disappearing platforms can cause problems and often drop you into the clutches of an animal or some waiting mantrap.

All the animals follow regular patterns, some moving in circles, others straight across screen. Most are easy to avoid once you've got your jumping timed right. Animals like the kangaroo which hops across screen are well done, but for the most part the graphics and animation are crude. The tune also is pretty horrible and you'll rapidly turn the sound down.

You have an energy bar which runs down from nine to zero, and once it runs out you explode in the same way as when you touch an animal. You start with five lives and an extra one is awarded every five screens.

BW
.


Droll scroll

When you first appear on screen, all you can see is yourself and the animals. To make the rest of the scenery appear, you have to move left or right and the screen will fill-in.

There doesn't seem to be any real purpose in this, and it becomes distinctly tiresome after a while. Frustration like that led to the discovery of a cheat method of warping through the screens. We won't tell you what it is (yet), but try experimenting with the keyboard.
.

 
PRESENTATION
ORIGINALITY
58% Nice cheat if you can find it and short instructions.
20%
Simple platform game with little new.
GRAPHICS
HOOKABILITY
31% Yukky blocky graphics except for the odd nice animal.
24%
You might be inspired to see a screen . . . or two.
SOUND
LASTABILITY
22% Nauseating tune and few effects.
19%
Find the cheat mode, forget the game.
VALUE FOR MONEY
28% It may be cheap but it's nasty too.

 

Htmlized by Dimitris Kiminas (10 December 2001)

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