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Review by
Steve Cooke
(The White Wizard)


Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
1985 Screenplay
By William F. Denman Jr.
Most text of the present article comes from the review published in the third issue of the British C64 magazine ZZAP!64 (July 1985).

Softsel/Screenplay, 27.77 disk

ow for a completely different kettle of fish in the form of Asylum from Screenplay. This was originally a text-based adventure with simple graphic displays that first appeared on the ancient Video Genie and Tandy TRS80. It took place inside a maze-like lunatic asylum from which you must escape.

Now it's been released on the 64 and the only thing that remains unchanged is the theme. Text descriptions, vocabulary and graphics have all been improved -- especially, the graphics.

The game starts inside a cell with only a bed, box and television camera for company. Close examination of the box reveals a credit card to be used for unlocking doors.

[This screenshot was not in the original review]

You move around the maze not by typed commands, but by using the cursor keys. The maze is shown as a 3D into-the-screen view and the walls scroll about convincingly when turning or moving in screen. This isn't quite what the White Wizard approves of in an adventure game, but there is a fair adventuring aspect to it. Figuring out what to do with the objects found and how to use them, is taxing and tricky work.

About the maze there are doors, objects (usually in boxes), and other inmates. The doors are usually locked and must be unlocked with the correct card before opening them. These doors lead to other cells that occasionally house either an object or its occupant (all quite mad!)

Amongst the objects to be found are an axe, a bird costume (!), a bean bag (!!), and several different types of cards for unlocking doors.

There are a reasonable amount of responses (but nothing outstanding) and the vocabulary is good. There are also some wry humourous touches throughout the game. For instance, I found hacking an electrician to death with the axe proved a successful action, but doing the same thing to a hypochondriac . . . well, it did give me something of a shock!

The White Wizard found that this was one game that needed careful attention to mapping in order to get anywhere, as it was easy to get lost in the maze. I found the whole thing quite enjoyable, but for the high import price, and I think this may appeal more to the more arcade-minded amongst you.

Atmosphere 82%
Interaction 73%
Lasting Interest 75%

Value for Money


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

The tape edition, (c) 1986 Screenplay, is also worthy of your attention.

Htmlized by Dimitris Kiminas (9 December 2001)

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