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  Review by
Steve Cooke
(The White Wizard)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Temple of Terror
1987 US Gold/Adventure Soft UK
By Michael Woodroffe & Simon Woodroffe

 
Most text of the present article comes from the review published in the twenty eighth issue of the British C64 magazine ZZAP!64 (street date: July 9th, 1987).
 

Do you have a version with the loading screen?

 

TEMPLE OF TERROR
US Gold/Adventuresoft , 9.99 cass

 

s readers will know, Adventuresoft have taken quite a hammering in this column recently. I'm afraid their latest release isn't going to do much to endear them to the Wiz and his followers . . .


First, the good news. There are one or two useful features here -- a BACK ONE MOVE facility (BOM) which enables you to resurrect yourself when killed, for example. We've also got QSAVE and QLOAD for fast restoring when in difficulty (or dead). There's even an 'extended text version' on one side of the tape, which doesn't have graphics and gives the text-only fan a bit more beef.

But the fact remains that these games are still behind every other release on the market in programming and design terms. I don't expect spelling mistakes in games costing 9.99 -- even if there's only one (there may be others -- I haven't finished the game at the time of writing). I don't expect a system so inflexible that it can't make grammatical sense, as in: 'Of particular interest is: a man's body, two dead Dark Elves.' It doesn't take much effort to check for plural objects and change the 'is' to 'are'.

I also expect a little more in the way of vocabulary and flexibility in the parser. For example, take the location where you get the above message about the bodies -- if you enter: 'Examine man's body', you're told that 'There's nothing of interest or significance about it' -- silly, as the program's just said that it's of 'particular interest'! You get the same message if you type 'Examine body'. The problem is that the parser expects 'Examine man'. Ah well . . .

There are numerous other small points which annoy the player (or at least the Wiz), like double printing of location descriptions after actions, or having to enter things GO EAGLE to climb onto an eagle's back.

A reader (see Mailbag) reckons that these games remind him of the old Scott Adams games. I have to admit that they show very little advance in design or content over, for example, The Hulk -- or even some of the earlier titles like Adventureland. Come on boys, we're in the Infocom age, not the Stone Age . . . There are better games like this being released using the Quill -- and they don't cost 9.99!

 
Atmosphere 45%
Interaction 45%
Lasting Interest 50%

Overall

35%
 

 

Above screenshot comes from the text-only version.

If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (26 Jun 2005)

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