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  Review by
Steve Cooke
(The White Wizard)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Necris-Dome
1987 Codemasters
By Charles A. Sharp

 
Most text of the present article comes from the review published in the twenty fifth issue of the British C64 magazine ZZAP!64 (street date: April 9th, 1987).
 

 

NECRIS DOME
Codemasters, 1.99 cassette
 

ore claptrap. This time the change in your pocket buys you a ticket to the Necris Dome, a vast floating cemetery in space. There the Archmandroid has turned renegade, and now threatens humanity with horrible weapons of destruction -- Eeek!


Unlike the Khuby-doo we've just looked at, Necris Dome is rather more conventional, being a product of GAC. Some of the graphics are really quite attractive, but as is usual with cheapo games a lot of the locations look depressingly familiar. It seems as if most spaceships in adventure games are constructed of one or two basic parts, rearranged in each location to give an impression of variety. The method works, but only just . . .

The location descriptions in Necris Dome, the logic of the game and the details of the objects you find leave a lot to be desired. There are Mandroids, Battledroids and Re-Ans (and Heaven knows what a lot of them are). Luckily the publishers have guessed that you might feel a bit confused, so they've included some hints in the cover blurb. Thank goodness.

Again, for 1.99 what can you say? I've seen better -- even at this price. But if you're keen to key-bash and there's nothing else I doubt whether the price will be high enough to put you off. Personally I'd save up for an Infocom game, but then I'm a spoiled old Wizard . . .

 
Atmosphere 57%
Interaction 57%
Lasting Interest 55%

Value for Money

69%

Overall

60%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (20 Jun 2005)

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