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  Review by
Steve Cooke
(The White Wizard)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Murder Off Miami
1986 CRL (Computer Rentals Limited)
By Jason Somerville & Fergus McNeill

 
Most text of the present article comes from the review published in the twenty fourth issue of the British C64 magazine ZZAP!64 (street date: March 12th, 1987).
 

 

MURDER OFF MIAMI
CRL, 7.95 cassette
 

was rather rude recently about Dracula from CRL, so it was a nice surprise to find this game so enjoyable.
.

Based, so it claims, on a book by Dennis Wheatley, the game revolves around the death of Mr Blane on a boat called the Golden Gull. Mr Blane is a big man in the world of soap (the stuff you wash with, not the stuff you watch on telly) and so is his co-sailor. Could be they had a bit of a lather . . . or was ol' Blane washed overboard?

Up to you, Detective Kettering, to find out the truth. Programmed by Fergus McNeill of Delta 4 fame and Jason Somerville, this game has the familiar Delta 4 hallmarks of (1) three parts (2) TALK TO feature (3) sense of humour and (4) attention to detail.

The last two features are best illustrated by a little sequence you might encounter at the beginning of the game. Sitting in your desk, you receive a memo from your boss telling you about Blane's death. You can, in the meantime, examine the ash tray and see an 'unfiltered Camel', which you can quietly enjoy for a minute or two. If however you spend too much time browsing around your office, in marches your boss who fires you for not leaping to your feet and rushing off to solve the crime as soon as you received the memo.


[this screenshot was not in the original review]

And if Adventuresoft are still wondering what I meant about 'scope' in a game -- the above is the perfect example.

I found Dracula to be slightly dull in that it frequently nursemaided the player along predetermined plot lines. Miami does the same from time to time but it's far less obtrusive and there's always lots to do. Once you reach the Golden Gull, you'll find plenty of guests to interrogate and a mine of clues and information that you must piece together to find out the truth. And although many characters will reply to your questions with the non-committal 'Ask me tomorrow', their presence adds much interest to the game.

This game was a pleasant surprise -- I hadn't even had a press release from CRL about it, and as it turns out I think it's one of their better games. As a Quillustrated program, it also has some really quite attractive pictures as well and just goes to show (as Fergus McNeill has shown several times already) how much good you can do with that worthy utility.

 
Atmosphere 80%
Interaction 75%
Lasting Interest 82%

Value for Money

75%

Overall

81%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (5 Feb 2005)

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