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  Review by
Steve Cooke
(The White Wizard)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
The Archers
1986 Mosaic Publishing/Level 9 Computing
By Pete Austin
 
Most text of the present article comes from the review published in the twentieth issue of the British C64 magazine ZZAP!64 (street date: November 13th, 1986).
 

 

THE ARCHERS
Mosaic/Level 9 , 9.95 cassette
 

evel 9 must have spent quite a lot of time developing their scrolling-text-cum-multiple-choice-plot-alternatives system which they first used in Adrian Mole. Either that, or Mosaic must have made a lot of money out of selling the Mole game, because here we have another in the same vein.


The Archers uses exactly the same system as Adrian Mole. As in Level 9's other games, text prints on the bottom of the screen scrolling upward, while 'multi-tasking' pictures draw simultaneously on the top half.

Also, as with Level 9's other games, the pics aren't really that brilliant. Others may disagree but I'm afraid that I still don't go for Level 9's graphics. I know they have problems with memory space, but I'm sure fewer pics and higher quality plus attention to detail would be more welcome to most players.

However, UNLIKE Level 9's other games, in The Archers you do NOT get to enter any text. Instead, the story scrolls up the page and every so often you get a choice of three alternative courses of action for the character being controlled. Selecting different choices has different results.

In The Archers, the different results -- apart from what actually happens in the story -- are either a drop in the number of listeners (if things get too boring) or an angry letter from the BBC authorities (if things get too hot). In other words, you take the role of program producer/story editor and have to carry the can if things go wrong. If they go badly wrong, you get the sack and start again.

The program is divided into four parts, and each part requires that you make decisions for one of the major characters in the series. These are Jack Woolley, Eddie Grundy, Elizabeth Archer and Nelson Gabriel. In the interests of equality, it would have been nice to have had two female characters -- especially since in my view the Elizabeth section is one of the strongest. Perhaps designer/writer Pete Austin felt nervous about writing about ladies.

The good news, comparing this program to Adrian Mole, is that there are far more frequent decisions to be made and therefore more variety in the game. Furthermore, the game is not much affected by whether or not you listen regularly to The Archers program. With Adrian Mole I felt that having read the books put me at a slight advantage, which in turn made the game less interesting. Not the case here. And if you're totally unfamiliar with the radio program, there are extensive notes on the different characters on the cassette cover.

The bad news, frankly, is that I found the game rather boring and certainly not worth the asking price. The sense of humour that I found so attractive in Mole reoccurs in this program, but seems somehow rather strained. The growing pains of adolescence that characterised the earlier program seem to be replaced by moral and political considerations here, but the issues seem somehow naive. Altogether, I felt a bit of a disappointment.

But then the Wiz is a dyed-in-the-wool adventurer and not an Archers' fan. I think that families who listen to the radio program might really get a kick out of playing this game together in the long winter evenings, but personally I'd rather tackle a Balrog than Walter Gabriel any day.

 
Atmosphere 50%
Interaction N/A
Lasting Interest 40%

Value for Money

50%

Overall

50%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (4 Dec 2004)

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