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(c) 2000 James Burrows

   
   
 
   
 
Review by
Steve Cooke
(The White Wizard)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Castle Dracula
1985 Duckworth
By Ray Davies
 
Most text of the present article comes from the review published in the second issue of the British C64 magazine ZZAP!64 (June 1985).
 
CASTLE DRACULA
Duckworth, 7.95 cass
 

eeling that I'd really been wasting my time on Time Search, I loaded up Duckworth's other offering, Castle Dracula. I'm pleased to be able to say that this game was rather better than its predecessor, despite the extreme lack of originality in the subject matter. The

program seems to have a rather larger vocabulary than Time Search, although the same points apply about presentation. Nevertheless, the location descriptions were considerably more elaborate, though from time to time they served only to underline the limitations of the program.

For example, one room features nothing save a grand piano, but unfortunately the program doesn't understand 'play' or even 'piano'. I suppose one could argue that tinkling the ivories in a vampire's castle is a little risky, but it would have been nice to hear a little night music.

A rather Basic display from
Duckworth's Castle Dracula

The atmosphere in Castle Dracula was certainly a little more gripping than some of Duckworth's other releases and some of the puzzles are really quite tricky. I wasn't too keen on the jokey humour that ran throughout the text, as the player is asked to wait for just 'a tickey poo' and the game responds to some of your inputs with 'Okey dokey'.

As befits games programmed using the techniques from the Exploring Adventure series (a fact you are carefully reminded of on the intro screen of each game), both these adventures are written in Basic, but I could have done with less jokes and more pokes, especially to the sound chip. If you're going to have graphics, why not have a little sound? Even a creaking door would be better than nothing.

Castle Dracula belongs to a well-worn tradition, but if you fancy staking a vampire, my advice would be to fork out an extra 2.00 for Melbourne House's Castle of Terror. Not a game that the White Wizard can recommend.

 
Atmosphere 40%
Interaction 28%
Lasting Interest 38%

Value for Money

28%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (6 September 2001)

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