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(c) 2000 James Burrows
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Although initially
having a high hookability level, this might well
wear thin after destroying everything, even though
it gets harder on subsequent levels. The sound
is quite good, with excellent renditions of the
appropriate theme tune to each character, my favourite
being Jaws, Kojak, and James Bond. This is a worthy
follower to the Blagger tradition, but my advice
is 'consider'.
.
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There are some excellent original and addictive
elements to this latest thieving escapade, but
one or two design faults question its potential.
The KO'ing of film stars with the right prop is
nice, as is the theme that accompanies each one.
Dr Who's Tardis seems intent on being really mean,
as are most of the stars. The gripes are that
your movement and that of the stars makes shooting
difficult, and frustration can easily creep in.
Each new discovery of a weapon is rewarding as
is knocking out each character.
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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Blagger
Goes to Hollywood
1985 Alligata
Software
Programmed
by Marcus Altman
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Most
text of the present article comes from the review published
in the second issue of the British C64 magazine ZZAP!64
(June 1985). |
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BLAGGER GOES TO HOLLYWOOD
Alligata,
£9.95 cass, £10.95 disk, joystick or keys
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O Arcade adventure set in
movieland |
Everyone
seems to be going to Hollywood these days, and Alligata
are no exception. The third in the Blagger series takes
the lovable rogue to the sets of Steven 'Speilbum' (whoever
he is). The theme of the game is, of course, stealing
things, and this one pits you on a quest to steal Speilbum's
new film.
Naturally
the quest isn't that easy: many evil characters are
present to thwart your illegal efforts. In each of the
12 film sets there are characters which you have to
destroy before being able to enter the offices of Speilbum.
Even then your quest is not finished: all the baddies
are resurrected and you have to fight them one by one
in a final confrontation in Speilbum's office.
Blagger
encounters a werewolf in its skull strewn lair.
The
game is presented in a multi-directional scrolling 3D
map, with walls and obstacles littered over the terrain.
Entering another set is done by finding a gap in the
wall surrounding the room and crossing the threshold,
so all sets are easily accessible and exploring is quite
easy.
The
3D effect is quite reasonable, but sometimes it looks
like you can go past an object when in fact you can't.
Control, on the other hand, is very tricky, and when
being chased is fiddly. When trying to turn and fire
under pressure it's practically impossible -- one of
your lives will nearly always take a trip to the mortuary.
Graphics
aren't particularly detailed and not at all crisp, although
the scrolling is fast and smooth.
JR
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How to destroy the stars
Within the game there are 12 characters which you have
to destroy -- for example, James Bond, Jaws, Tarzan,
and the Hulk. Each character is easily recognised by
its theme tune as you enter the room. For example James
Bond is hailed with the Goldfinger tune.
To
kill a character you have to find the prop (or props)
connected with it and throw the object at it -- any
other prop will have no effect.
When
you start you will find only one prop, but as you kill
each character it will drop some new objects to use
against other characters. Strategy is involved to find
the quickest way to destroy the stars, so you don't
have to backtrack to find other props left behind.
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First a 30-level Manic
Miner
derivative, followed by a full-scrolling, 12-level,
platform romp. Now, a three dimensional, 12 'screen'
arcade adventure -- this guy certainly gets around.
Personally, I prefer his first two exploits, although
this is a reasonably enjoyable
game. The graphics weren't up to much and made it hard
to identify the on screen characters, with their cinema
screen counterparts. The great music helps, though,
unless you're like me and can't recognise such classics
as 'The Incredible Hulk' theme tune.
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PRESENTATION |
ORIGINALITY
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75% |
Better
packaging and reasonable instructions. |
74%
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Film
stars and use of props are new.
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GRAPHICS |
HOOKABILITY
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67% |
Interesting
3D layout but unclear characters. |
76%
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Plenty
of initial interest in how to KO each character.
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SOUND |
LASTABILITY
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78% |
Great
tunes for each star, including Jaws, Batman and
Kojak. |
62%
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Less
interest when you know which props do what.
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VALUE
FOR MONEY |
71% |
Even
if the game doesn't last, the T-shirt should. |
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Htmlized by Dimitris
Kiminas (28 October 2001)
Other
"Games of the Week!"
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