The mists of time slowly clear to reveal an awesome
quest. Four skulls of immense evil have been brought
to life by the Princess of Darkness -- her wrath is
beginning to spread. Four floors of an eight-floor tower
are where they are to be located, and you, a Druid,
have been assigned the mystical task of defeating the
Princess and her monstrous minions.
Druid finds himself abandoned in a mysterious forest
-- devoid of all humane life -- with only a few spells
to his credit. The destruction spell is the most powerful
and useful -- this can take the form of energy balls
of water, fire or electricity, but Druid has to be selective
about which one he uses to defeat a particular demon.
contact with any of the nasty creatures instantly drains
energy from his energy bar, located in the top left
hand corner of the display. Fortunately, energy can
be revitalised by standing on a revolving Pentacle of
Life; however, on later levels don't mistake similar
images for they will sap your energy.
get to the lower vaults, you will need to gain access
to the tower by locating a key. These can be found in
chests, which are opened by simply walking into them,
and then used to open doors by pressing the + key. All
sorts of other goodies can be found within the chests,
such as water, fire, electricity, invisibility spells,
and Golems. Unfortunately, only one spell can be extracted
from any one chest at a time.
are large ape-like creatures which help you battle it
out against your adversaries and can be called up at
any time once you have collected a Golem spell from
a chest. He is controlled via the Commodore key, and
each time it is pressed it toggles between three commands:
SEND, FOLLOW and WAIT. Alternatively, the Golem can
be controlled by a second player via a joystick.
spell which ranks amongst the most powerful is the Chaos
spell. This destroys all meanies in the Druid's vicinity
and also bumps up his energy a fair bit. Death comes
instantly if Druid falls into one of the many lakes
-- fortunately, there are bridges for him to make his
way safely across.
the end of the game you are given a rating ranging from
Dimwit to Light Master, and this depends upon how many
chests were opened, and the number of creatures and