After remaining dormant for over a year now, Addictive
are back with an arcade adventure featuring their new
hero, Arac -- short for Arachnid.
is really a droid. He can glide left and right, and
climb vines and other assorted shrubbery by a kind of
springing action. Protruding from the top of his head
is a spout from which ho ejaculates his nets. Now you
might be wandering what he is doing throwing nets about
-- well, it's quite simple really . . .
transform Arac into a spidery type creature -- which
is what he really wants -- you must guide him around
a maze, capturing all sorts of helpful creatures. A
not is launched by pressing the fire button, and it
continues flying until the fire button is released.
Pushing up on the joystick increases the trajectory
of the shot.
are five different creatures, and each has its own characteristics.
The MALEVOLENT MAN O' WAR is a
sort of jellyfish which absorbs a great deal of energy
and must be stunned before it can be netted. The BIG
BORER lurks in the undergrowth and takes the
occasional nip at any passing vine climber. When harnessed
it can prove extremely useful as it can gnaw through
various walls, making Arac's exploration that much easier.
Unfortunately it escapes after use, so another has to
be captured if Arac wishes to bore again.
flounder around and are helpful when caught as they
can blind radars. ROCK HOPPERS
are very nervous and energetic, but really quite useful
when it comes to collecting an arachnid add-on. STINGERS
absorb Arac's energy on contact, but enable Arac to
fly when attached to his head.
of the reasons why it is nice to be a spider is that
it is a darn sight easier to move around. Arac doesn't
have to bother with all this pansy bouncing -- as a
spider he can fall upwards and walk along the roofs.
But in order to be able to transform into a spider,
he has to find two legs and a bulbous body. Only then,
when all this force is gathered, can he attempt to deactivate
three reactors in the fortified Citadel, guarded by
a bunch of highly aggressive robots.
in the Citadel, Arac must make his way through the complex
maze, past the sentries, and into the heart of the building
where he must stop the reactors from overheating by
shooting out the cores before they burn through. And
if that wasn't enough, he's only got thirty minutes
-- at most . . .