When lush sloanie Lady Wilde and her daughter Penelope
mounted the stairs of the Dan Air DC10 LA
to Rio flight little did they know what adventures lay
in store . . .
The
plane was happily flying over the Amazon jungle with
the passengers sipping on their Dan Air cocktails when
the pilot calmly announced that all the engines had
fallen off, but everything was under control. Now, the
DC10 was a good old soul and had read all the books
about Newton and his laws of gravity. 'Hmmm' said the
plane in its own planey way, 'I have no engines: therefore
I can't fly any more. I'd better fall down.' And it
did, with all the style and panache a humble old DC10
could muster. The passengers, not to be outdone, joined
in the party, strictly adhering to the laws of the Airport
Films -- screaming, ranting, raving and all that jazz.
Just about the moment when everyone had really got going,
the ground and the plane met with an almighty crash
killing all the passengers but two -- Lady Wilde and
her daughter, although they were both knocked unconscious
by the impact.
When
LW awoke she found that her daughter was missing, but
being proficient in deduction and the goings on in the
Amazon, instantly came to the conclusion that Penelope
had been kidnapped by the legendary Amazon women. So,
grabbing a handy nearby club, off she went to find her
dearly beloved child. She soon found the path which
led to the Amazon's village and off down it she went.
The road was busy with a constant traffic of weapon-wielding
women patrolling up and down it. Hellbent on attacking
the heroine, they did their best to bash her into submission
so she could be wheeled away to a life of slavery.
The
game is a scrolling beat em up reminiscent Tir Na
Nog in its looks. You play the role of the good
lady, who can move left or right, jump and duck, the
landscape scrolling by as she goes on her travels. Using
the club is accomplished by pressing the fire button
in conjunction with moving the joystick right or to
one of its adjacent diagonals. Using these options she
can bang away at head, midriff or shin levels.
A
scanner sits at the top of the screen, showing the location
of any Amazon femmes on the road and just beneath it
are two power bars, one for Lady Wilde and the other
for an opponent. When fighting, one woman hitting the
other results in energy being reduced from the recipient's
bar until one of the fighters' energy reaches zero,
whereupon she dies. Lady Wilde starts with three lives,
but earns an extra one every 200,000 points.
The
Amazon Women have different intelligence levels which
increase as you delve deeper into the game and on later
screens you can encounter women armed with swords and
axes as well as clubs. If a woman armed with an axe
or sword is defeated then their weapon may be picked
up for later offensive use.
Throughout
her travels the heroine is hampered by flying arrows
winging along the road at floor level and head height.
These have to be dodged -- should they hit home the
all British heroine loses some energy. The arrows also
damage the Amazons, so dodge as many arrows as possible
and hope that they hit the enemy.
The
other danger in this game is time -- the road to the
village is split into ten sections, each section beginning
and ending with a Voodoo icon. When Lady Wilde passes
an icon she is given ten simulated minutes to reach
the next one. If she manages to reach the goal, the
remaining time is converted into points. If she doesn't,
she loses one of her three lives.
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