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  Review by
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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
The Very Big Cave Adventure
1986 CRL/St.Bride's School
By ?
 
Most text of the present article comes from the review published in the fifteenth issue of the British C64 magazine ZZAP!64 (street date: June 12th, 1986).
 


Time to take a break from polishing your wands, my friends. This issue sees some red-hot new releases to bate the breath of even the most accomplished Ipsissimus. Over the last few weeks the Bearded One has waved his wand over the PRICE OF MAGIK, QUESTROBE III, and SEABASE DELTA. What's more, courtesy of CRL and St Brides, we take an in-depth look at the very first adventure of them all . . . THE VERY BIG CAVE ADVENTURE. Adjust your pointed hat, fasten your cloak, zip and read on . . .
.

 
 

THE VERY BIG CAVE ADVENTURE
CRL/St Brides, 7.95 cassette
 

t Brides, after flirting with Audiogenic, now seem to have settled down with CRL. CRL, in their turn, are demonstrating serious intent in the adventure market by taking on a number of well-known fringe adventures, including Robin of Sherlock and Bored of the Rings. How does this latest crazy offering shape up?


Well, let's face it, it had to be done sooner or later. The general adulation lavished on Crowther and Woods' original masterpiece, Colossal Cave, positively cries out to be satisfied; and I'm surprised that no-one has done it before. However, St Brides have filled the gap, and filled it very well indeed.

The Very Big Cave Adventure is Quill-ustrated, and the graphics are excellent. In fact, half the fun of the game is playing a graphics version of Colossal -- I've always wondered what the Hall of the Mountain King looked like. St Brides have really made a great contribution to the game.

The game itself is, let's face it, absolutely farcical. It's chock full of the most appalling jokes I have even encountered. Right from the very beginning when you find yourself having to insert a penny in the slot to enter the small brick building, you are assaulted by a series of comic situations, some of which are genuinely amusing and some so un-funny that you have to laugh anyway.

The structure of the game itself is well thought out. The program takes on the role of a guide to show you through the caves. As such, it continually belittles your efforts ('You can't carry that much, wimp') and eggs you on. The responses are humorous and light-hearted, all combining to raise the level of enjoyment.

Just to give you the flavour of the game, you are almost immediately confronted by an angry bull that refuses to let you wander down the infamous locked grille. 'Are you still there?' roars the bull, having refused to let you pass . . . If you reply 'No', he goes away, because -- you guessed it -- he's a gully-bull.

OK, don't say I didn't warn you.

As it is, I found the game very enjoyable to play. There are one or two moments where I felt that the Quill-pauses were overdone and one had to wait rather longer than is desirable for an action to proceed on-screen. Apart from this, however, I feel that this game represents the Quill at it's best. Despite the rather high cost of 7.95, I feel that this is a must for all spelunkers.

 
Atmosphere 78%
Interaction 68%
Lasting Interest 67%

Value for Money

70%

Overall

75%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (7 Sep 2004)

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