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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Ollie's
Follies
1984 Access
Software
Programmed
by Frank Cohen
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Most
text of the present article comes from the review published
in the fifteenth issue of the British C64 magazine ZZAP!64
(street date: June 12th, 1986). |
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OLLIE'S FOLLIES
Americana,
£2.99 cass, joystick
only
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Once upon a time a little blue-haired chappie called
Ollie was happily trolling down the street minding his
own business. Suddenly he saw a factory, and being of
an inquisitive disposition, he decided to pop inside
and see what was within its mysterious portals. Little
did the bijou fellow know that this factory was evil
and that no humans worked there -- only devilish robots
who loved to destroy their creators. Once he'd entered
he discovered that the only way to get out was to go
through the 24 different rooms, trouble indeed.
Each
room fills one screen and is made up of platforms and
various automatic factory bits. Ollie can leap about
from platform to platform, although care has to be taken
to land on the platform safely -- he can only fall a
limited distance or lose one of his five lives. Each
screen has an exit which Ollie must reach to escape
from the screen and get automatically transported to
another more difficult screen (on later screens a key
has to be collected before the exit becomes operational).
The
robot guards and other automatic adversaries trog up
and down the platforms, killing Ollie on contact, but
they themselves can be killed -- dotted around the screen
are various power pills and if one is collected Ollie
turns into a homicidal robot killer for a limited amount
of time and can dispose of the robots by touching them.
After a few seconds he reverts back to his normal placid
self.
On
later hazards other meanies appear -- sparks, fans,
laser beams and deflectors among others. Some of these
can be rendered harmless while others just have to be
avoided. Later screens also introduce new factory fittings
which can be used to Ollie's advantage -- pipes can
be jumped into to lead him to another part of the screen,
transporters whizz him to more inaccessible parts of
the screen. There are also sliding platforms and balls
for bouncing on to reach the other side of the screen.
Escaping from an evil factory is never an easy task!
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At
first I thought that Americana were releasing
a game about the past exploits of our very own
Mr Frey. However, Ollie's Follies is nothing
as interesting, instead it's merely the exploits
of a blobby sprite across a three-dimensional
platform background. The graphics are quite good,
especially considering the age of the game, and
the sound effects are alright. But, in the end,
it's just another average budget title. If this
is your sort of thing then have a look, otherwise...
.
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Presentation
79%
Pleasant title screen which cycles through various
screens to give the user a taster of things to
come.
Graphics
66%
Although the colour scheme is a
bit bland, the characters and screens aren't bad
at all and work quite well.
Sound
67%
A jolly title screen ditty and
some OK FX.
Hookability
70%
The first couple of screens are
suitably easy and addictive...
Lastability
68%
And after a while it starts getting
very tricky.
Value
For Money 75%
Twenty four screens of action at
a price everyone can afford.
Overall
70%
An oldie, but goodie, platform
game.
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Htmlized
by Dimitris
Kiminas (2 Mar 2006)
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