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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Bombo
1986 Rino Marketing
Programmed
by Mark Greenshields
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Most
text of the present article comes from the review published
in the fifteenth issue of the British C64 magazine ZZAP!64
(street date: June 12th, 1986). |
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BOMBO
Rino,
£7.95 cass, £9.95
disk, joystick
only
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Some very stupid evil person has decided to dump a whole
array of bombs across the world in places of historical
importance. As chief goody two shoes you have to defuse
all the bombs that are endangering the invaluable places
and avoid the advancing nastiness of the alien hordes
that have been left in charge of guarding the bombs
against such sanctimonious do-gooders as you. Yes, you're
right. Bombo is a version of the old favourite
Bombjack, the game which Elite attempted to convert
to the Commodore.
As
in Bombjack each location has a number of platforms
superimposed upon the screen where the main action takes
place. Playing a little sproing-packed character, you
have to kaboing around the screen onto the platforms
holding the twenty bombs on every screen. Once all bombs
are safely disposed of, the next screen comes into view
and you have to do exactly the same again. Aliens are
on screen to apprehend you and their stupidity is incalculably
large. If you are cunning enough to sneakily move your
chap to the right of the screen, then all of the aliens
will run off to the left of the screen. That's how stupid
they are. Using this ingenious gameplay technique it
is possible to avoid the deadly touch of the alien killers.
If, however, this complex manoeuvre is beyond your gameplaying
techniques then holding the run/stop key down freezes
the naughty guys in their tracks. Both of these 'features'
have handily been included to help even the most klutz
handed of stick wielders.
After
a screen is cleared a bonus is given if the bombs have
been collected in order, and none if they haven't. The
programmer of Bombo must be a jolly japer since
sometimes he has the odd little joke with the player.
Bonus is given according to the number of bombs that
have been collected in order. When our very own Julian
Rignall managed to get all the bombs in order, Bombo
insisted that only seventeen had been collected. Ha
Ha, what a card Mark Greenshields must be!
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I
must say, Bombo
is better than Elite's Bombjack,
but only marginally and only because the music is better
(especially the Egyptian piece) -- no cruddy Jean Michel-Jarre
rip off to assault the ears, oh no. It's probably WEMUSIC's
best to date. However, the graphics and game itself
aren't very good, in fact they're awful. Still, Bombo
is worth a look since the music is so good.
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First
the nice bit. The music's very good, especially
the Egyptian tune. Now the bad bits, basically
that seems to encompass everything else. Yes,
Bombo
is a hunk of rubbish and it's not even an original
hunk of rubbish. Writing a pish game is very easy
indeed so there's no need to go stealing ideas
from other releases. The only excuse that there
really can be is that programmer Mark Greenshields
has had his imagination removed. Looking at the
way Bombo
has been programmed, he's probably had his lobes
removed as well. If Bombo
was £1.99 I would say 'don't buy this'. Bombo
is £7.95 so I'm shouting 'DON'T BUY THIS'. Get
the message?
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Presentation
70%
Poor title screen but some useful options.
Graphics
36%
Abstract backdrops and feeble sprites.
Sound
97%
Four excellent WEMUSIC ditties
colour a lacklustre game.
Hookability
46%
The powerful soundtrack drags you
into the action more than the game itself.
Lastability
45%
More interesting to listen to than
play.
Value
For Money 46%
Cheaper than Bombjack, but
just as crummy.
Overall
47%
A weak implementation of the arcade
classic which doesn't play like the real thing.
The superb music doesn't quite compensate, though.
.
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Htmlized
by Dimitris
Kiminas (15 Jan 2006)
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"Games of the Week!"
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