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(c) 2000 James Burrows

  Review by
Steve Cooke
(The White Wizard)


Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
The Pilgrim
1986 CRL
By Rod Pike
Most text of the present article comes from the review published in the fourteenth issue of the British C64 magazine ZZAP!64 (street date: May 8th, 1986).

CRL, 7.95 cassette only

he Pilgrim is a Quilled game that the Wiz just caught in pre-release form before going to press. To be honest, it's a bit of a shock to see a Quilled game (without graphics) retailing at 7.95 these days. It's an even bigger shock after playing Kentilla for only 1.99, but that's the British software industry's pricing structure for you.

The plot of this little number is a bit like the curate's egg -- good in parts, rotten in others. Your homeland has come under attack from the warlike Silvians who have blown everybody up, and you, of course, as one of the few survivors, must wreak vengeance. So far, not so good. There must have been a dozen games with vaguely similar scenarios. However, the interesting bit is that somewhere, dozing away under a mountain, lurks The Guardian -- an awesome being who will, in the darkest hour, provide help for the people of your country.

Other attractions include some imaginative use of nuclear weapons, very full location descriptions (or a Quilled game) and some imaginative text, all of which go towards making this a very enjoyable release (if a little overpriced).

Where the program fell down slightly, the Wiz felt, was in its over-use of the Quill's 'countdown' facility. A number of situations develop which are of the 'now you've got ten moves and then if you don't do something you'll die' variety. This happened three times in the early part of the game and was somewhat tedious. The only other annoyance is that one or two of the puzzles depend more on word-play than on logic. Confronted with a panel, for example, I felt sure that I should push it or move it somehow, but the program obstinately refused my inputs until I tried 'HIT WOOD'. Once I've worked out what to do, I like to be able to get on with it without too many vocabulary problems of this nature.

Better than a lot of text-only Quilled efforts, though the lengthy descriptions inevitably mean that there are fewer locations, and I'm not sure that 7.95 is the right price for this one.

Atmosphere 71%
Interaction 60%
Lasting Interest 62%

Value for Money




If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (5 Sep 2004)
There were no screenshots in the original review.
Loading screenshot added 30 Sep 2007. Many thanks to Mason for providing it!

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