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  Review by
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(The White Wizard)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Kentilla
1986 Mastertronic
By Derek Brewstor
 
Most text of the present article comes from the review published in the fourteenth issue of the British C64 magazine ZZAP!64 (street date: May 8th, 1986).
 
 

KENTILLA
Mastertronic, 1.99 cassette only
 

ell, well, who would have believed it! The Wiz first played this game on the Spectrum way back in the days of Personal Computer Games, Twin Kingdom Valley, and Heroes of Karn. I suppose it's just nostalgia that makes me look back on those days with such fondness. Of course there was a lot of tripe as well, but Kentilla definitely wasn't tripe, and now it's up and running on your 64 -- and for only 1.99!


Frankly, at that price, I regard it as one of the proverbial 'essential purchases'. It's a quirky little game by Derek Brewster of Codename Mat II renown (he also writes the adventure column for CRASH -- Ed). The plot is quite straightforward -- go forth into the world, the noble sword Kentilla by your side, and defeat the nasty Grako. The game, however, is about as straightforward as tapeworm tied in knots.

First, there are the most intriguing and incomprehensible characters. Whether you're doing battle with the Rattling Quarg or exchanging meaningless banter with the Fat Cavezat, you're busy wondering what on earth these creatures do when you're in another location. Despite their strangeness, they appear to have very definite characteristics which lead you to ponder as to the nature of their private lives.

That probably sounds pretentious, but the essence of a good character in a game rests on it being able to convince you of its identity as someone in its own right. It's odd how some characters attract one and others don't -- for example, I never had any time for Thorin in the Hobbit, for all his singing and ability to say 'No', whereas I conceived quite a liking for the giant in Twin Kingdom Valley, even though he didn't say anything.

It's the same with Kentilla. The different characters can move around, say 'Hello' and take or surrender objects, but they also seem to have a strange, indefinable 'personality'. After a while you realise that the Nasty Urga-Maul really IS nasty, and that the Large Cavezat is precisely that -- a Large Cavezat.

I expect I've lost you all by now, but basically the message is this: nip out with 1.99 in your pocket and get a copy of Kentilla.

Oh -- and I almost forgot -- the game features 12 minutes of pure, unadulterated Rob Hubbard soundtrack. Mastertronic tell me that it was originally meant to be synchronised with the locations, but they didn't have time to do it. I don't care -- it still sounds great and for once I didn't turn off the volume while I battled on with the game.

 
Atmosphere 83%
Interaction 78%
Lasting Interest 83%

Value for Money

98%

Overall

90%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (5 Sep 2004)

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