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I must admit to not being a great race games enthusiast which means I'm also not a great
Elektra Glide fan either. Even so, after a quick hack through Britain I can see how racing enthusiasts might not get very enthused either. As an example of this sort of game, Elektra Glide isn't really a decent representative. Glitchy is a fitting word to describe the graphics; they seem to have a mild case of Parkinson's disease. Hardly surprising considering the amount of raster splits down the screen. The colour scheme is none too inspired either; someone's been consulting their 'What Colours Clash Best' wallchart. The main gripe I have with Elektra Glide though is that it's so extremely boring; there's nothing that you have to actually achieve, you just need to survive. It's all too passive.

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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Elektra Glide
1986 English Software
Programmed by Adam Billyard
 
Most text of the present article comes from the review published in the thirteenth issue of the British C64 magazine ZZAP!64 (street date: April 20th, 1986).
 

ELEKTRA GLIDE
English Software, 8.95 cass, 12.95 disk, joystick only


An Elektra Glide is actually a type of Harley Davidson motorbike, but far from being a motorbike simulation, this is a pretty speedy racing game. It's played in true 3D style with the road viewed through the windscreen of the Elektra Glide craft. The craft's control console takes up the bottom of the screen and displays the speed, score and time remaining.

The object of the game is a very basic one -- all the player has to do is whizz around the course before the time limit runs out. If you manage to get round the course before the limit is exceeded then you're given extra time on the next course to be tackled. Each course follows on from the other, so once the player starts racing there's no break.

The game has three different courses; Britain, America and Australia, which can be selected on the title screen. The other option is the choice of three types of steering control envelopes. Each gives a different sensitivity and thus suits different types of joysticks.

When the game starts you immediately think 'gosh, where's the landscape' -- because there isn't any, only the road can be seen. Pushing the joystick forwards accelerates the racer through the void . . . and lo and behold! In fact the machine has been parked in a tunnel!! That's why there's no landscape!!! Anyway, once free of the darkened shroud of the tunnel you zoom into broad daylight. The landscape is pretty featureless, apart from mountain ranges on the horizon and the odd trees and signposts on the roadside.

Elektra Glide is quite an unusual race game in the respect that you're the only car on the road -- there are no other vehicles at all. What there is, though, are horrible, frightening, sinister 3D objects which try to thwart your racing progress. These take the form of spheres and cubes and are found dotted frequently around the course. The menacing spheres bounce along towards you in attempt to home into your craft and the cubes, on the other hand, are static. Both have to be dodged because if they hit the craft you stop and consequently time is lost.

Occasionally a rocket whizzes overhead, and a little bit further down the road drops a load of 'electrostatic columns' onto the road. These again have to be dodged (usually tricky, especially on a bend) and hitting them causes the craft to slow down.

Other features along the course are tunnels and forks. Tunnels whizz up in 3D and you're plunged into darkness as you go through (you can still see the road). Hitting the side makes the craft stop, and again time is lost. There are also forks in the road, usually right near the end of a course, which present the player with a choice: going left or right leads to separate courses.

Each country has a different course and they also increase in difficulty, the American one being the hardest with hazards galore.

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The packaging to this game is very misleading -- they've got an Atari screen shot on the cover, and the graphics are a lot clearer then the Commodore version's, which are murky and unclear. The game itself is pretty dull -- just like a very simple
Pole Position. Once you've gone round the course a few times it soon gets boring dodging the same old objects, and the novelty of the excellent tunnels soon wears off too. If you want a good racing game then shop around, there are far more exhilarating and stimulating race games than this.
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I am starting to get bored with racing games and therefore anything less than superlative is unlikely to arouse the James Hunt in me. A couple of games of Elektra Glide didn't induce any form of stimulation and turned out to be a non-event horizon for me due to a lack of things to do other than drive round a track (one I've seen a dozen times before in previous race game releases), avoiding a couple of poxy objects. Had there been a larger variety of hazards and maybe another couple of vehicles on the track then Elektra Glide might have shown some promise. As it is, it's just plain dull.
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Presentation 70%

Three different tracks and steering envelopes, but generally unattractive in appearance apart from reasonable title screen.

Graphics 67%
Gaudy colours, ineffective perspective and 3D.

Sound 70%
Despite a great bass-line
the tune can prove repetitive and tiresome.

Hookability 43%
Easy enough to get into, but very soon apparent . . .

Lastability 34%
. . . that there's not much to do.

Value For Money 35%
Too little for too much.

Overall 38%
Nothing racey about this race game.
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Htmlized by Dimitris Kiminas (19 Jun 2005)

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