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The colours used in this program have got to be amongst the most technically vile you can possibly conjure up on the 64 -- they're really eyeball wrenchingly awful. The scenery looks very amateurish and some of the buildings look like they've been drawn up by a five year old. The scrolling is pretty blocky and the animation of the characters is poor. The gameplay is very easy indeed, even on the most difficult level. A hardened gamester should be able to solve the game within a few goes! This game would just about have passed as an average game two years ago, but now, even with its 7.95 price tag, it's just not good enough.



Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
One Bite Too Deep
1985 Reelax Games
Programmed by ?
Most text of the present article comes from the review published in the tenth issue of the British C64 magazine ZZAP!64 (street date: 9 January 1986).

Reelax, 7.95 cass, joystick or keys

One Bite Too Deep is a multi-directional scrolling arcade adventure which is viewed rather like Sabre Wulf. You take the role of Oscar, a brave and fearless adventurer who has been given special powers to allow him to defeat the Master. The story goes that the evil influences of the Master has broken out from his tomb and are rapidly spreading. His servants have started to run riot and have acquired a taste for human blood, so you must be careful.

What you have to do is search the landscape to find the Research Station, the place where it's all happening, and enter it. As you're searching for this awesome, place the servants of that evil Master are searching for you . . . and they tend to find you with ease. These horrendous and frighteningly horrible servants come in the form of giant vampire bats and huge floating green skulls.

Oscar is looking for the Research Station
where it's all happening.

If they touch you then they start sucking the blood from your body. Your blood is shown on-screen as a bar which diminishes as the blood is sucked out, needless to say that if your blood bar reaches zero you're out of gas.

You're not totally defenceless, and carry a knife which is activated by pressing the fire button. If you hit one of the servants it flies away for a short period of time to recover. You also have a limited shield which gives you immunity from the blood sucking powers of the servants -- this works in the same way as the blood bar and diminishes every time you use it.

If you manage to find the Research Station and successfully enter it, then you can begin your search for the five objects which, if collected, allow you to defeat the Master. There are 36 rooms inside the Research Station and the objects are hidden randomly within its walls. To pick up an object simply run over it.

Once you've got all five objects, then you can complete your objective by finding the Master's tomb and bricking him in.

If you manage to solve the game then you can always try to do it again on one of the harder levels by changing the difficulty option on the title screen.

Of the three products from Reelax to enter the office this month,
One Bite Too Deep is by no means the worst of the bunch but that is recommendation in itself. As with their other productions, Reelax's Bite is of unbelievably awful quality. The graphics usually create the first impression of a game, and Bite Too Deep's are awful. Drunken bytes swilling around on confused and ghastly coloured backgrounds do not particularly impress anyone, let alone me. Ignoring the optic torture and paying more attention to the gameplay I was left wishing I hadn't. Don't buy this, it may encourage other releases of this sort.


I just can't believe Reelax have got the nerve to release a game as bad as
One Bite Too Deep. I would have been disappointed if I had bought this game a couple of years ago at a considerably cheaper price, but now at eight quid! Sound is virtually nonexistent and the graphics are obscene -- the sprites and backgrounds made me cringe and I nave never seen such appalling use of colour in a computer game before. One Bite Too Deep plays just as bad as it looks and sounds, and has to rate as one of, if not the worst, piece of software yet seen on the 64.


Presentation 47%
Nice help screen and level select but nothing else.

Graphics 13%
Revolting colours and very basic graphics.

Sound 4%
Notta lot.

Hookability 16%
Initial Interest.

Lastability 7%
But the game is terribly easy and lacks action.

Value For Money 6%
This game definitely doesn't warrant its price tag.

Overall 9%
It's a shame to see software as bad as this being released today.




Htmlized by Dimitris Kiminas (5 Sep 2004)

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