his is another of those disk-based American adventures
that looks great but falls down badly when it
comes to programming. You start off in a hotel
room, gazing down on a dead body which belonged
to a hired assassin by the name of Ivan Tupickemoff.
Beneath his body you will, in your role as a sharp-eyed
detective, also notice, the infamous Commodore
split screen glitch, which flickers annoyingly
as you try to read the skimpy text below.
format of this game is very similar to Mindshadow,
but whereas Mindshadow had some powerful and
unusual commands, Masquerade relies on two-word
inputs and a small vocabulary. What's more, it doesn't
give you much help if you run into linguistic problems
- enter 'Zxxrtw', for example, and it says happily 'I
can't do that right now!' I'm not surprised.
you explore your hotel, you discover a time-bomb in
a phone booth, set to go off at 6.l5pm. Since your watch
says 5.20 or thereabouts, that gives you just about
enough time to rush out into the street, get stabbed
a few times, visit the zoo, and indulge in various verb-noun
encounters with attendants and sinister figures. There's
no doubt that the graphics are very good, but if you've
got a disk-drive you've probably played a game like
the disk Hobbit, or perhaps even an Infocom game,
and you'll be expecting more for your money than the
simple set-up you get here.
I shouldn't be too hard on Masquerade -- it does
LOOK good, after all. And there is a certain atmosphere
about it, mainly induced by the thought of being blown
up at 6.15, but a masterpiece of programming it ain't.