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d3d in gamebaseAMY gemus script

Posted: Sun Jun 20, 2004 10:46 am
by Axel Larsen
First of all - thanks for this nice frontend for winuae. Finally.....
I could'nt do it myself.
Looking forward to see more beta releases from you.
one question :

How do I put filter d3d on in the gemus script ?? 16 bit bilinear ??

TIA
Axel

Posted: Sun Aug 08, 2004 12:25 am
by Runey
Sorry for taking so long to get back to you.

This should work

Set_CFG_Value(1||gfx_filter||direct3d)
Set_CFG_Value(1||gfx_filter_mode||bilinear_16)
Set_CFG_Value(1||gfx_filter_vert_zoom||0)
Set_CFG_Value(1||gfx_filter_vert_offset||0)
Set_CFG_Value(1||gfx_filter_horiz_offset||0)
Set_CFG_Value(1||gfx_filter_scanlines||0)
Set_CFG_Value(1||gfx_filter_scanlinelevel||0)
Set_CFG_Value(1||gfx_filter_scanlineratio||17)

Most of these should laready be in the script just make the appropriate chnages or additions.

Maybe

Posted: Sat Nov 26, 2005 3:12 am
by Guest
Axel Larsen wrote: Finally.
Well that is definatly a differant way of doing it, not good, not bad....just differant.




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