Page 1 of 1
d3d in gamebaseAMY gemus script
Posted: Sun Jun 20, 2004 10:46 am
by Axel Larsen
First of all - thanks for this nice frontend for winuae. Finally.....
I could'nt do it myself.
Looking forward to see more beta releases from you.
one question :
How do I put filter d3d on in the gemus script ?? 16 bit bilinear ??
TIA
Axel
Posted: Sun Aug 08, 2004 12:25 am
by Runey
Sorry for taking so long to get back to you.
This should work
Set_CFG_Value(1||gfx_filter||direct3d)
Set_CFG_Value(1||gfx_filter_mode||bilinear_16)
Set_CFG_Value(1||gfx_filter_vert_zoom||0)
Set_CFG_Value(1||gfx_filter_vert_offset||0)
Set_CFG_Value(1||gfx_filter_horiz_offset||0)
Set_CFG_Value(1||gfx_filter_scanlines||0)
Set_CFG_Value(1||gfx_filter_scanlinelevel||0)
Set_CFG_Value(1||gfx_filter_scanlineratio||17)
Most of these should laready be in the script just make the appropriate chnages or additions.
Maybe
Posted: Sat Nov 26, 2005 3:12 am
by Guest
Axel Larsen wrote: Finally.
Well that is definatly a differant way of doing it, not good, not bad....just differant.
no-download online gambling 444 Online Gambling