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Demobase zxAAA

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sjakie43
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Re: Demobase zxAAA

Mon Jan 15, 2018 7:04 pm

Second that :lol: :lol:
Demobase Creator

C64 Breadbin+SidFX+Ultimate1541-II+ with Tape Expansion
Vic-20+Mega Cart+Tapuino


and more....
merman
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Re: Demobase zxAAA

Mon Jan 15, 2018 8:18 pm

Yes
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OX
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Re: Demobase zxAAA

Mon Jan 15, 2018 10:38 pm

It's a yes from me.
K1w1
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Re: Demobase zxAAA

Wed Jan 17, 2018 12:41 pm

I,m interested. This is a great way to relive the old demo scene.
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subone
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Re: Demobase zxAAA

Wed Jan 17, 2018 4:45 pm

Yes for me too.
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.mad.
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Re: Demobase zxAAA

Wed Jan 17, 2018 6:03 pm

so there really is interest in the demobase.

The project has started.
should have something up and running by this weekend.
exolon
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Re: Demobase zxAAA

Wed Jan 17, 2018 7:40 pm

Great news. I am also waiting impatiently :)
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.mad.
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Re: Demobase zxAAA

Mon Jan 22, 2018 8:50 pm

Quick update.

The DemoBase is finished.
Just having a problem scripting and activating MoonSound in Unreal speccy.
Does anyone know the correct setting to use?.

Demos and firmware
http://micklab.ru/My%20Soundcard/ZXMMoonSound.htm

video of a working moonsound demo.
https://www.youtube.com/watch?v=LzHxTACu0aA
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.mad.
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Re: Demobase zxAAA

Fri Jan 26, 2018 4:15 pm

Image

DemoBase setup + screenshots (100MB)
https://mega.nz/#!21JSXCJR!2YrcWCmnPpF7 ... 1LlRIZlwjQ

All the demos (485MB)
https://mega.nz/#!W8RWTJjD!KvtgfGOQGVqv ... BgofaPhSf8

This still needs work with a few machine configs to get all the demos working.
but i do not have time to check all 10,889. :)

if you can help with a script update or GEMUS filling, feel free to update it.

most demos require a key press "[enter]" at the boot loader screen.
I have tried to automate it, but it doesn't always work.

some others require keys Q,A,O,P [space] to navigate a pointer through the menus.
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subone
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Re: Demobase zxAAA

Sun Jan 28, 2018 12:13 pm

Thanks a lot .mad. for that release !
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AAA
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Re: Demobase zxAAA

Sun Jan 28, 2018 9:44 pm

Some demonstrations in my archive do not run on the Unreal emulator with the Pentagon 128 setting due to different sound cards.

https://zxaaa.net/view_demos.php?ms=1
MoonSound
Unreal MoonSound
https://cloud.mail.ru/public/EAib/eTzUSCJDT

https://zxaaa.net/view_demos.php?saa=1
SAA
Unreal SAA https://zxaaa.net/EMUL/etunes.rar

https://zxaaa.net/view_demos.php?t=%2F& ... itle=Title
Base Conf Pentevo
Unreal Pentevo Evolution
https://cloud.mail.ru/public/KiHV/vJMwVN87n


Pentagon Fix
https://zxaaa.net/view_demos.php?t=%2F& ... itle=Title
for example:
Many demonstrations we have to rewrite again to expose the correct signal Int, under our standard Pentagon128

https://zxaaa.net/view_demo.php?id=11168
https://zxaaa.net/view_demo.php?id=5271


There are very sophisticated demos that are made for an ATM clone
for example:
https://zxaaa.net/view_demo.php?id=6151
https://zxaaa.net/view_demo.php?id=2933
https://zxaaa.net/view_demo.php?id=2934
https://zxaaa.net/view_demo.php?id=7788
Emulator
https://zxaaa.net/EMUL/atm2.zip
https://zxaaa.net/EMUL/atm1.zip

As a rule, I prescribe everything in the names of demos
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.mad.
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Re: Demobase zxAAA

Mon Jan 29, 2018 11:32 am

AAA wrote:
Sun Jan 28, 2018 9:44 pm
Some demonstrations in my archive do not run on the Unreal emulator with the Pentagon 128 setting due to different sound cards.
i have configured all the ATMx and sound card demos, the best i can for the DemoBase.
working example: ZXAAA Invitro Megademo (Sound Drive /GS/ Turbo)

[gemus]
ram=1024
generalsound=yes
fm=yes
turbosound=yes
covox=yes
sounddrive=yes


the e-tunes demo work with this...
saa=yes

*i made a mistake in the GEMUS for all E-Tunes SAA demos (31).
press [F2] on demo and change "sound=saa" to "saa=yes"


I have a 'moonsound' version of Unreal, but it doesn't work.
YMF262: write to unknown register error.

Your version works!!
Thanks very much.

Do you know the correct unreal machine config for this beeper music?
AER Arkanoid Remix - https://www.zxaaa.net/view_demo.php?id=6618

Thanks for your wonderful Demo collection. 8)
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AAA
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Re: Demobase zxAAA

Mon Jan 29, 2018 1:05 pm

Correctly! It is this demonstration (ZXAAAINVITRO MEGADEMO) of the sample playing of all sound cards.

Unfortunately SAA map and MoonSound card in the emulator does not play correctly. The sound is different in the worst direction. rather than what sounds in real life. This is not fixable, because the emulator itself is to blame. We also found out that if you include the MoonSound card in the emulator in conjunction with TSFM and SAA, then the emulator buggy even more.
Therefore, it is more correct to view the demo on a separate emulator with one configured card.

Does not work because tap
https://zxaaa.net/view_demo.php?id=2624
the programmer wanted to show the download on the screen using the maximum capabilities of the loader (Emulator Spectaculator)

This program is in trd mode and it works https://zxaaa.net/view_demo.php?id=2625

Do you know the correct unreal machine config for this beeper music?
AER Arkanoid Remix - https://www.zxaaa.net/view_demo.php?id=6618

AY Music )) AER considers it to be music))

In general, everything works fine, has long asked Russian programmers to make such a database, but no one could. If I identify some programs. which do not work, I will correct and inform. With this database it will be easier for me to search for problems on the site.
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.mad.
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Re: Demobase zxAAA

Mon Jan 29, 2018 6:13 pm

AAA wrote:
Mon Jan 29, 2018 1:05 pm
Does not work because tap
https://zxaaa.net/view_demo.php?id=2624
the programmer wanted to show the download on the screen using the maximum capabilities of the loader (Emulator Spectaculator)
It does work if you control the tape load manually.
press [F7] to STOP/START tape when loading message appears on screen (or timer = 0).
A quick press of [NumLock] will boost the load speed between parts.

Bad Apple 2 (TAP) also has the problem loading gfx data from tape (needs spectaculator warp speed) while the demo is running.
UnrealSpeccy looks like it crashes when you attach the tape for loading.
Just wait 30 seconds for the emulator to settle down and start, then press Tape Loader 128 from menu.
TapeTraps=1
TapeAutoStart=1

AER Arkanod Remix
It only works when loaded from TAPE and run in 128 BASIC.
it uses the PLAY command, which shows as a weird character in Pentagon BASIC.
Image

Tape file....
http://s000.tinyupload.com/index.php?fi ... 4742022263
doesn't sound like music to me. :P
Last edited by .mad. on Mon Jan 29, 2018 6:59 pm, edited 1 time in total.
sjakie43
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Re: Demobase zxAAA

Mon Jan 29, 2018 6:47 pm

Nice one MAD one .... 8)
Demobase Creator

C64 Breadbin+SidFX+Ultimate1541-II+ with Tape Expansion
Vic-20+Mega Cart+Tapuino


and more....

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