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New GB version coming... feature requests, anyone?
Moderator: Jimbo
- K.C.
- Cool Member
- Location: The Netherlands
Post
So I think it is Office / Access 97.
But after I convert it to Access 2003, I can use it without problems with the Gamebase frontend.
When I create a new database with the GBToolbox and open the MDB with Access 2003, it says that it is read-only, because it it in Access 97 format.Jimbo wrote:can someone please tell me which version of MS Office I need installed to look at/make changes to the .mdb file?
So I think it is Office / Access 97.
But after I convert it to Access 2003, I can use it without problems with the Gamebase frontend.
- .mad.
- Honoured Member
- Location: Lancashire
Post
Like the work /fixes so far.
disks with no volume name, still need fixing.
hope there's room for another fix.
screen shot filename too big error.
EXAMPLE (90 chrs long)
gb\A\012345678901234567890Addams Family, The - Pugsley's Scavenger Hunt (USA, Europe).png
block with variable not set.
runtime error.
you can select the long filename as a pic, but it will crash the gamebase.
you need to close Gamebase in task manager afterwards.
only way to fix MDB is to edit screenshot file name entry in Access.
Not a really a bug,
just does my head in pasting cloumns in Access.
can you make the NEW empty.mdb (completly empty)
With No Game /Parent Geners.
Have ALL IDs starting at 1.
Example
MU_Id starts at 38 (unknown)
PU_Id starts at 37 (unknown)
CR_Id starts at 7 (None)
if you delete the entries in Access the new number ID always starts +1 from the last known number ID.
and i don't know how to make a New Gamebase file myself.
Thanks Again.
disks with no volume name, still need fixing.
hope there's room for another fix.
screen shot filename too big error.
EXAMPLE (90 chrs long)
gb\A\012345678901234567890Addams Family, The - Pugsley's Scavenger Hunt (USA, Europe).png
block with variable not set.
runtime error.
you can select the long filename as a pic, but it will crash the gamebase.
you need to close Gamebase in task manager afterwards.
only way to fix MDB is to edit screenshot file name entry in Access.
Not a really a bug,
just does my head in pasting cloumns in Access.
can you make the NEW empty.mdb (completly empty)
With No Game /Parent Geners.
Have ALL IDs starting at 1.
Example
MU_Id starts at 38 (unknown)
PU_Id starts at 37 (unknown)
CR_Id starts at 7 (None)
if you delete the entries in Access the new number ID always starts +1 from the last known number ID.
and i don't know how to make a New Gamebase file myself.
Thanks Again.
- Jimbo
- GB64 Team
Post
As a bonus, you can now resize the screenshot selector window too.
How does that sound. Would that be enough fields for now? Of course you can always change the meaning/name of them via the ini file.
Adding more fields will make the tab area bigger under the game lists, so the frontend will no longer fit on a 640x480 screen - which I'm assuming isn't a problem these days anyway.
Other (unmentioned) tweaks planned:
- Let you set the GBGame folder location.
- Split options dialog up into "Frontend options" and "Per Database Options"
James
Fixedscreen shot filename too big error.
EXAMPLE (90 chrs long)
gb\A\012345678901234567890Addams Family, The - Pugsley's Scavenger Hunt (USA, Europe).png
block with variable not set.
runtime error.
you can select the long filename as a pic, but it will crash the gamebase.
you need to close Gamebase in task manager afterwards.
only way to fix MDB is to edit screenshot file name entry in Access.
As a bonus, you can now resize the screenshot selector window too.
OK, I don't have the time to let you add an arbitrary number of fields, or to change GameBase to allow multiple publishers/coders/musicians etc per game (as separate linked fields). What I can do though, is add some new fields. I'm thinking Graphics artist, game rarity, developer, license (commercial/public domain/freeware etc), plus a weblink field for the game info, and a weblink field for the version info tab (could be used as a download link for example). Might have a few more yes/no fields too.More fields definitely
How does that sound. Would that be enough fields for now? Of course you can always change the meaning/name of them via the ini file.
Adding more fields will make the tab area bigger under the game lists, so the frontend will no longer fit on a 640x480 screen - which I'm assuming isn't a problem these days anyway.
Other (unmentioned) tweaks planned:
- Let you set the GBGame folder location.
- Split options dialog up into "Frontend options" and "Per Database Options"
James
- arthur_gill@hotmaIl.com
- Cool Member
Post
a definite request..
it is possible to use the access database without needing it to create a ldb (IE run it from optical media).
http://onlinehelp.dwebpro.com/en/how_to ... d_dvd.html
When a temp directory is requred for unzipping disc images etc etc, it will still point to a C drive... (I presume... c:\temp or similar - if windows 7 allows for that?).
It means however (as I use relative pathings and a copy of all the needed ocx's, and dll's held locally to the database, and have it running 'standalone' already - see earlier post from myself), I can guarantee settings never get 'scr*w*d up).
Also great to lend to a friend who has no knowlege of 'using' software, and just wants a quick blast on the old amiga emulator, for example!!
The gamebase.uae settings are so easy to get wrong.
Nice work on getting the screenshot window to be resizeable ... hopefully with drag/pull bars and not editing ini's?
Regards, (and much Kudos), Arthur
http://onlinehelp.dwebpro.com/en/how_to ... d_dvd.html
When a temp directory is requred for unzipping disc images etc etc, it will still point to a C drive... (I presume... c:\temp or similar - if windows 7 allows for that?).
It means however (as I use relative pathings and a copy of all the needed ocx's, and dll's held locally to the database, and have it running 'standalone' already - see earlier post from myself), I can guarantee settings never get 'scr*w*d up).
Also great to lend to a friend who has no knowlege of 'using' software, and just wants a quick blast on the old amiga emulator, for example!!
The gamebase.uae settings are so easy to get wrong.
Nice work on getting the screenshot window to be resizeable ... hopefully with drag/pull bars and not editing ini's?
Regards, (and much Kudos), Arthur
- Belgarath
- Keen Member
Post
that sounds absolutely brilliantJimbo wrote:OK, I don't have the time to let you add an arbitrary number of fields, or to change GameBase to allow multiple publishers/coders/musicians etc per game (as separate linked fields). What I can do though, is add some new fields. I'm thinking Graphics artist, game rarity, developer, license (commercial/public domain/freeware etc), plus a weblink field for the game info, and a weblink field for the version info tab (could be used as a download link for example). Might have a few more yes/no fields too.More fields definitely
How does that sound. Would that be enough fields for now? Of course you can always change the meaning/name of them via the ini file.
- Jimbo
- GB64 Team
Post
No editing inis, you just resize or maximise the window.Nice work on getting the screenshot window to be resizeable ... hopefully with drag/pull bars and not editing ini's?
I use 'DAO' in VB6 which doesn't open the database in the exact format in the weblink you posted, but I'll check to see if its possible tonight. Of course I'll have to skip writing to the db (e.g. times/last played stats) in this case also, so its a bit more work but should be doable. A lot of frontend features would be disabled too, such as any editing of fields, or creation/changes/removal of views. Then there's the GEMUS scripts - all the Set_INI_Value() etc functions won't work...it is possible to use the access database without needing it to create a ldb (IE run it from optical media).
- Jimbo
- GB64 Team
Post
There would be no compatibility issue because GB would update the database to the newer version when it first loads (e.g add the new fields, setting them to default values). Once converted though, you won't be able to run the database on older versions of GameBase. This has always been the case though, when making structure changes to the db - it always requires the minimum version of GameBase that made the db changes.
I'll look into editing the filename in the game selector window.
I'll look into editing the filename in the game selector window.
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