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jGameBase V0.63-1 released

 
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fgerbig
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PostPosted: Fri Apr 06, 2012 8:11 am    Post subject: jGameBase V0.63-1 released Reply with quote

Hi all,

jGameBase V0.63-1 has been released.
Download from http://sourceforge.net/projects/jgamebase/

jGameBase is an extended Java port of GameBase running on (but not limited to) Windows, Mac OS X, and Linux/UNIX.

Highlights of the new release are several GUI improvements and the extended support for URLs.

Kind regards,
Frank.
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psykotik
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PostPosted: Mon Sep 03, 2012 10:24 pm    Post subject: Reply with quote

I have just updated to gamebase v09 - everything is running smoothly.

Great, great job!
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WiNeOS
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PostPosted: Sat Sep 14, 2013 11:01 pm    Post subject: Reply with quote

great job and thx icon_biggrin.gif
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Retroplay
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PostPosted: Sun Dec 07, 2014 11:22 am    Post subject: Reply with quote

Does anybody have working scripts for SDLVICE 2.4.10 ?

I was setting up jGameBase 0.64-4 and GBC_v12 last night on my Linux PC and I keep banging my head against the wall.

If I load a d64 using the included vice_x64.js script I get this:

LOAD"[name]*",8,1:
?DEVICE NOT PRESENT ERROR
Note the *, even if I choose which file to load in game properties it still adds * at the end.

The "funny" thing is I added an edited SuperCPU script with d81 added to supported files for some Metal Dust gaming which works.
Code:
command = "xscpu64";
var iniSection = "SCPU64";


SDLVICE is configured and working beautiful when launched normally, so I suspect there must be something in the script which 2.4.10 doesn't like anymore, for non d81 images anyway ?
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.mad.
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PostPosted: Sun Dec 07, 2014 5:08 pm    Post subject: Reply with quote

The script is set to disable disk drives before checking the file types.
if file is T64, TAP, CRT, or PRG then keep disk drives disabled.

if file is D64, D81 enable disk drive 1541 or 1581.

sounds like this is not being read via the script.
my guess is, it's the header in the SDL version of the VICE.INI you are using.

Normal windows version has the header...
[c64]

SC version has the header...
[C64SC]

Super CPU version has the header...
[SCPU64]

RetroPlay's SDL version has...
[??????]

when you know what it is, you can edit the script.
using find and replace from a text editor...

find text
"(1||C64||"

replace with
"(1||? Retroplay SLD header ??||"
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Retroplay
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PostPosted: Sun Dec 07, 2014 6:01 pm    Post subject: Reply with quote

It's same headers as in WinVICE:
[C64]
[C64SC]
[SCPU64]
etc..

However the scripts are different than the regular Windows scripts and searching for what you suggest "(1||C64||", comes up with nothing.

Feel free to have a looksie if you like.
Script and sdl-vicerc (vice.ini)
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.mad.
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PostPosted: Mon Dec 08, 2014 6:31 pm    Post subject: Reply with quote

in your "sdl-vicerc" file i can see...
Drive8Type=1542

Change it to "1541" and see what happens. icon_wink.gif

In the vice_x64.js script there is no option to check and turn on Drive 8.
It assumes it is already configured with the default setting.
Adding this line should fix it.

put after // set path and type of floppy disk drives
Code:

Set_INI_Value(emulatorConfigFile, iniSection, "Drive8Type", "1541");


also i think, not sure with Java.
should that file be renamed to vice.ini and put in the JGameBase folder (like the default script in the c64lite folder?).
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Retroplay
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PostPosted: Mon Dec 08, 2014 6:50 pm    Post subject: Reply with quote

Doh where the heck did "1542" come from. icon_lol.gif

But yes, sdl-vicerc is renamed to vice.ini and put into the GBC_v12 script folder.

Oh and while we're on the subject of VICE and Linux, for you selfcompilers, make sure to "./configure --enable-sdlui" before compiling if you want fullscreen mode to work.

No matter what I did with "./configure --enable-gnomeui" enabled, I couldn't enter fullscreen.
It's too bad though, gnomeui is very similar to WinVICE ui.
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Retroplay
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PostPosted: Tue Dec 09, 2014 8:48 am    Post subject: Reply with quote

Actually "Drive8Type=1542" is not an error, setting drive as 1541-II does that. icon_wink.gif
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