| View previous topic :: View next topic |
| Author |
Message |
Vicman Cool Member


Joined: 12 May 2008 Posts: 238 GB64-Points: 239 Location: Germany
|
Posted: Tue Sep 14, 2010 7:50 pm Post subject: 2 Bugs in GB (v1.3) |
|
|
Hi Jimbo & Co,
I've found 2 "Bugs" in the GB. (using GB64 v7)
Don't know, if this is only in v1.3 (but i think not....)
BUG 1 :
on the table "Game length" it's allways block(s) , although disk(s) is selected.....
BUG 2 :
The sequence is false, while sorting them descending or ascending...
After 12 blocks it should be 13 blocks...not 120 etc...
Don't know, if you allready know this, but i couldn't find a post/thread here.... _________________ GB done: Philips VG 5000, Sord-M5, Acorn Atom, Enterprise v1.00 |
|
| Back to top |
|
 |
merman Cool Member

Joined: 08 Sep 2003 Posts: 371 GB64-Points: 453 Location: Skegness, UK
|
|
| Back to top |
|
 |
Vicman Cool Member


Joined: 12 May 2008 Posts: 238 GB64-Points: 239 Location: Germany
|
Posted: Wed Sep 15, 2010 9:20 am Post subject: |
|
|
| merman wrote: | | That second one is not a flaw in Gamebase, it's a flaw in any ASCII search... |
Yep, thought so too....
Is there an easy way to "batch-rename" them in i.e. 012 Blocks, 009 Blocks, etc ?
I don't want to make this manually  _________________ GB done: Philips VG 5000, Sord-M5, Acorn Atom, Enterprise v1.00 |
|
| Back to top |
|
 |
.mad. Outstanding Member


Joined: 19 Jun 2005 Posts: 982 GB64-Points: 2762 Location: Lancashire, England
|
Posted: Wed Sep 15, 2010 1:56 pm Post subject: |
|
|
yes that can be easy be done.
i have already.
there are a few errors in the v_type.
example
Rockus - The Game = 646 disks.
this might fix the other sort problem you have.
fixed all those as well.
i will upload it to you, when i get home tonight.  |
|
| Back to top |
|
 |
Vicman Cool Member


Joined: 12 May 2008 Posts: 238 GB64-Points: 239 Location: Germany
|
Posted: Wed Sep 15, 2010 2:15 pm Post subject: |
|
|
| .mad. wrote: |
i will upload it to you, when i get home tonight.  |
Sounds nice mad, thank you
But there's no hurry to give it to me....'cause....
I'm in vacations for 2 Weeks  _________________ GB done: Philips VG 5000, Sord-M5, Acorn Atom, Enterprise v1.00 |
|
| Back to top |
|
 |
.mad. Outstanding Member


Joined: 19 Jun 2005 Posts: 982 GB64-Points: 2762 Location: Lancashire, England
|
Posted: Wed Sep 15, 2010 5:27 pm Post subject: |
|
|
the extra zer0's get deleted automatically when pasted into the v_length column.
a lazy way round this would be to convert the V_Length column like the hi-score one. where it accepts anything (inc letters) entered into it.
but it would lose the display /search.
maybe Jimbo can code it to sort that column in numeric order instead of by character code.
also your right about the V_LengthType not being shown correctly.
after verify, all games length reset to show as blocks only. |
|
| Back to top |
|
 |
.mad. Outstanding Member


Joined: 19 Jun 2005 Posts: 982 GB64-Points: 2762 Location: Lancashire, England
|
Posted: Thu Sep 16, 2010 6:26 pm Post subject: |
|
|
here is my lazy fix for you to see.
the media type can be swapped round with quantity,
so it will sort the list by Blocks, Disks, Tapes.
Blocks 001
Blocks 002
Disks 001
Disks 002
Tapes 001
Tapes 002 |
|
| Back to top |
|
 |
|