Hi Jimbo & Co,
I've found 2 "Bugs" in the GB. (using GB64 v7)
Don't know, if this is only in v1.3 (but i think not....)
BUG 1 :
on the table "Game length" it's allways block(s) , although disk(s) is selected.....
BUG 2 :
The sequence is false, while sorting them descending or ascending...
After 12 blocks it should be 13 blocks...not 120 etc...
Don't know, if you allready know this, but i couldn't find a post/thread here....
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2 Bugs in GB (v1.3)
Moderator: Jimbo
- Vicman
- Cool Member
- Location: Germany
- Vicman
- Cool Member
- Location: Germany
Post
Is there an easy way to "batch-rename" them in i.e. 012 Blocks, 009 Blocks, etc ?
I don't want to make this manually
Yep, thought so too....merman wrote:That second one is not a flaw in Gamebase, it's a flaw in any ASCII search...
Is there an easy way to "batch-rename" them in i.e. 012 Blocks, 009 Blocks, etc ?
I don't want to make this manually
GB done: Philips VG 5000, Sord-M5, Acorn Atom, Enterprise v1.00
- .mad.
- Honoured Member
- Location: Lancashire
Post
the extra zer0's get deleted automatically when pasted into the v_length column.
a lazy way round this would be to convert the V_Length column like the hi-score one. where it accepts anything (inc letters) entered into it.
but it would lose the display /search.
maybe Jimbo can code it to sort that column in numeric order instead of by character code.
also your right about the V_LengthType not being shown correctly.
after verify, all games length reset to show as blocks only.
a lazy way round this would be to convert the V_Length column like the hi-score one. where it accepts anything (inc letters) entered into it.
but it would lose the display /search.
maybe Jimbo can code it to sort that column in numeric order instead of by character code.
also your right about the V_LengthType not being shown correctly.
after verify, all games length reset to show as blocks only.
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